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Merge branch 'master' into allow-multiple-debug-instances

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Dan Balasescu 2019-07-23 20:30:56 +09:00 committed by GitHub
commit 0ffac22376
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5 changed files with 58 additions and 3 deletions

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime.InteropServices;
using osu.Framework.Graphics.OpenGL.Vertices;
using osuTK;
using osuTK.Graphics;
using osuTK.Graphics.ES30;
namespace osu.Game.Graphics.OpenGL.Vertices
{
[StructLayout(LayoutKind.Sequential)]
public struct PositionAndColourVertex : IEquatable<PositionAndColourVertex>, IVertex
{
[VertexMember(2, VertexAttribPointerType.Float)]
public Vector2 Position;
[VertexMember(4, VertexAttribPointerType.Float)]
public Color4 Colour;
public bool Equals(PositionAndColourVertex other)
=> Position.Equals(other.Position)
&& Colour.Equals(other.Colour);
}
}

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@ -3,6 +3,7 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osuTK;
using osuTK.Input;
@ -33,6 +34,17 @@ namespace osu.Game.Graphics.UserInterface
PlaceholderText = "type to search";
}
public override bool OnPressed(PlatformAction action)
{
// Shift+delete is handled via PlatformAction on macOS. this is not so useful in the context of a SearchTextBox
// as we do not allow arrow key navigation in the first place (ie. the care should always be at the end of text)
// Avoid handling it here to allow other components to potentially consume the shortcut.
if (action.ActionType == PlatformActionType.CharNext && action.ActionMethod == PlatformActionMethod.Delete)
return false;
return base.OnPressed(action);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!e.ControlPressed && !e.ShiftPressed)

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@ -85,6 +85,7 @@ namespace osu.Game.Overlays.Chat
Drawable effectedUsername = username = new OsuSpriteText
{
Shadow = false,
Colour = hasBackground ? customUsernameColour : username_colours[message.Sender.Id % username_colours.Length],
Font = OsuFont.GetFont(size: TextSize, weight: FontWeight.Bold, italics: true)
};
@ -133,6 +134,7 @@ namespace osu.Game.Overlays.Chat
{
timestamp = new OsuSpriteText
{
Shadow = false,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: TextSize * 0.75f, weight: FontWeight.SemiBold, fixedWidth: true)
@ -155,6 +157,8 @@ namespace osu.Game.Overlays.Chat
{
contentFlow = new LinkFlowContainer(t =>
{
t.Shadow = false;
if (Message.IsAction)
{
t.Font = OsuFont.GetFont(italics: true);

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@ -71,8 +71,11 @@ namespace osu.Game.Overlays.Toolbar
// Scheduled to allow the flow layout to be computed before the line position is updated
private void moveLineToCurrent() => ScheduleAfterChildren(() =>
{
ModeButtonLine.MoveToX(SelectedTab.DrawPosition.X, !hasInitialPosition ? 0 : 200, Easing.OutQuint);
hasInitialPosition = true;
if (SelectedTab != null)
{
ModeButtonLine.MoveToX(SelectedTab.DrawPosition.X, !hasInitialPosition ? 0 : 200, Easing.OutQuint);
hasInitialPosition = true;
}
});
public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shaders;
@ -13,6 +14,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics;
using osu.Game.Graphics.OpenGL.Vertices;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@ -153,9 +155,17 @@ namespace osu.Game.Rulesets.Mods
private Vector2 flashlightSize;
private float flashlightDim;
private readonly VertexBatch<PositionAndColourVertex> quadBatch = new QuadBatch<PositionAndColourVertex>(1, 1);
private readonly Action<TexturedVertex2D> addAction;
public FlashlightDrawNode(Flashlight source)
: base(source)
{
addAction = v => quadBatch.Add(new PositionAndColourVertex
{
Position = v.Position,
Colour = v.Colour
});
}
public override void ApplyState()
@ -179,7 +189,7 @@ namespace osu.Game.Rulesets.Mods
shader.GetUniform<Vector2>("flashlightSize").UpdateValue(ref flashlightSize);
shader.GetUniform<float>("flashlightDim").UpdateValue(ref flashlightDim);
DrawQuad(Texture.WhitePixel, screenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: vertexAction);
DrawQuad(Texture.WhitePixel, screenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: addAction);
shader.Unbind();
}