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Merge pull request #3923 from phosphene47/menu-background-skinning
Menu background skinning
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commit
0ff76d5f69
@ -2,10 +2,14 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.MathUtils;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Online.API;
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using osu.Game.Skinning;
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using osu.Game.Users;
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namespace osu.Game.Screens.Backgrounds
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namespace osu.Game.Screens.Backgrounds
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{
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{
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@ -16,11 +20,21 @@ namespace osu.Game.Screens.Backgrounds
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private string backgroundName => $@"Menu/menu-background-{currentDisplay % background_count + 1}";
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private string backgroundName => $@"Menu/menu-background-{currentDisplay % background_count + 1}";
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private Bindable<User> user;
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private Bindable<Skin> skin;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load(IAPIProvider api, SkinManager skinManager)
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{
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{
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user = api.LocalUser.GetBoundCopy();
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skin = skinManager.CurrentSkin.GetBoundCopy();
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user.ValueChanged += _ => Next();
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skin.ValueChanged += _ => Next();
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currentDisplay = RNG.Next(0, background_count);
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currentDisplay = RNG.Next(0, background_count);
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display(new Background(backgroundName));
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Next();
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}
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}
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private void display(Background newBackground)
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private void display(Background newBackground)
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@ -39,8 +53,33 @@ namespace osu.Game.Screens.Backgrounds
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nextTask?.Cancel();
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nextTask?.Cancel();
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nextTask = Scheduler.AddDelayed(() =>
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nextTask = Scheduler.AddDelayed(() =>
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{
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{
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LoadComponentAsync(new Background(backgroundName) { Depth = currentDisplay }, display);
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Background background;
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if (user.Value?.IsSupporter ?? false)
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background = new SkinnedBackground(skin.Value, backgroundName);
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else
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background = new Background(backgroundName);
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background.Depth = currentDisplay;
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LoadComponentAsync(background, display);
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}, 100);
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}, 100);
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}
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}
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private class SkinnedBackground : Background
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{
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private readonly Skin skin;
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public SkinnedBackground(Skin skin, string fallbackTextureName) : base(fallbackTextureName)
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{
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this.skin = skin;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Sprite.Texture = skin.GetTexture("menu-background") ?? Sprite.Texture;
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}
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}
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}
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}
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}
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}
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