diff --git a/osu.Game/Rulesets/Objects/SliderEventGenerator.cs b/osu.Game/Rulesets/Objects/SliderEventGenerator.cs index 9047d338aa..0d8796b4cb 100644 --- a/osu.Game/Rulesets/Objects/SliderEventGenerator.cs +++ b/osu.Game/Rulesets/Objects/SliderEventGenerator.cs @@ -118,6 +118,7 @@ namespace osu.Game.Rulesets.Objects if (d >= length - minDistanceFromEnd) break; + // Always generate ticks from the start of the path rather than the span to ensure that ticks in repeat spans are positioned identically to those in non-repeat spans var pathProgress = d / length; var timeProgress = reversed ? 1 - pathProgress : pathProgress;