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Modify catcher autoplay test pattern to see more variety movement

This commit is contained in:
ekrctb 2021-06-14 16:26:39 +09:00
parent 4282442278
commit 0fbe950a3c

View File

@ -27,9 +27,9 @@ namespace osu.Game.Rulesets.Catch.Tests
}
};
for (int i = 0; i < 100; i++)
for (int i = 0; i < 12; i++)
{
float width = (i % 10 + 1) / 20f * CatchPlayfield.WIDTH;
float width = (i + 1) / 20f * CatchPlayfield.WIDTH;
beatmap.HitObjects.Add(new JuiceStream
{
@ -39,8 +39,8 @@ namespace osu.Game.Rulesets.Catch.Tests
Vector2.Zero,
new Vector2(width, 0)
}),
StartTime = i * 2000,
NewCombo = i % 8 == 0,
StartTime = i * 1000,
NewCombo = i % 5 == 0,
Samples = new List<HitSampleInfo>(new[]
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "normal", volume: 100)