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refactor: change namespacing to allow osu-localisation-analyzer to process all strings
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@ -3,7 +3,7 @@
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation.SkinEditorComponents
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namespace osu.Game.Localisation
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{
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{
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public static class BarHitErrorMeterStrings
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public static class BarHitErrorMeterStrings
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{
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{
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@ -3,7 +3,7 @@
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation.SkinEditorComponents
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namespace osu.Game.Localisation
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{
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{
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public static class BeatmapAttributeTextStrings
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public static class BeatmapAttributeTextStrings
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{
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{
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@ -3,7 +3,7 @@
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation.SkinEditorComponents
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namespace osu.Game.Localisation
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{
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{
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public static class ColourHitErrorMeterStrings
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public static class ColourHitErrorMeterStrings
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{
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{
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@ -3,7 +3,7 @@
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation.SkinEditorComponents
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namespace osu.Game.Localisation
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{
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{
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public static class FontAdjustableSkinComponentStrings
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public static class FontAdjustableSkinComponentStrings
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{
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{
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation.SkinEditorComponents
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namespace osu.Game.Localisation
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{
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{
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public static class GameplayAccuracyCounterStrings
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public static class GameplayAccuracyCounterStrings
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{
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{
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@ -3,7 +3,7 @@
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation.SkinEditorComponents
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namespace osu.Game.Localisation
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{
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{
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public static class JudgementCounterDisplayStrings
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public static class JudgementCounterDisplayStrings
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{
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{
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation.SkinEditorComponents
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namespace osu.Game.Localisation
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{
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{
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public static class SkinnableSpriteStrings
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public static class SkinnableSpriteStrings
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{
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{
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@ -3,7 +3,7 @@
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation.SkinEditorComponents
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namespace osu.Game.Localisation
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{
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{
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public static class SongProgressStrings
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public static class SongProgressStrings
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{
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{
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@ -3,7 +3,7 @@
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation.SkinEditorComponents
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namespace osu.Game.Localisation
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{
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{
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public static class TextElementStrings
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public static class TextElementStrings
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{
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{
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@ -8,7 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Localisation.SkinEditorComponents;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Play.HUD
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namespace osu.Game.Screens.Play.HUD
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@ -7,7 +7,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Localisation.SkinEditorComponents;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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using osuTK;
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@ -6,7 +6,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation.SkinEditorComponents;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Screens.Play.HUD
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namespace osu.Game.Screens.Play.HUD
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@ -17,7 +17,7 @@ using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation.SkinEditorComponents;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK;
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@ -11,7 +11,7 @@ using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Localisation.SkinEditorComponents;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK;
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@ -8,7 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Localisation.SkinEditorComponents;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK;
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@ -18,7 +18,6 @@ using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Extensions;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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using osu.Game.Localisation;
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using osu.Game.Localisation.SkinEditorComponents;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Resources.Localisation.Web;
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namespace osu.Game.Skinning.Components
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namespace osu.Game.Skinning.Components
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@ -8,7 +8,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation.SkinEditorComponents;
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using osu.Game.Localisation;
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namespace osu.Game.Skinning.Components
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namespace osu.Game.Skinning.Components
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{
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{
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@ -6,7 +6,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Localisation.SkinEditorComponents;
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using osu.Game.Localisation;
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namespace osu.Game.Skinning
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namespace osu.Game.Skinning
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{
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{
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@ -12,7 +12,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation.SkinEditorComponents;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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using osuTK;
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using osuTK;
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