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Fix incorrect async continuation causing tournament client to not enable save button

This commit is contained in:
Dean Herbert 2023-01-21 11:28:56 +09:00
parent 2075583313
commit 0fb12508f0

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@ -70,7 +70,7 @@ namespace osu.Game.Tournament
private async Task checkForChanges() private async Task checkForChanges()
{ {
string serialisedLadder = await Task.Run(() => tournamentGame.GetSerialisedLadder()).ConfigureAwait(false); string serialisedLadder = await Task.Run(() => tournamentGame.GetSerialisedLadder()).ConfigureAwait(true);
// If a save hasn't been triggered by the user yet, populate the initial value // If a save hasn't been triggered by the user yet, populate the initial value
lastSerialisedLadder ??= serialisedLadder; lastSerialisedLadder ??= serialisedLadder;