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Add tests covering expected behaviour when going on/off compose area
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@ -19,6 +19,7 @@ using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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@ -82,6 +83,45 @@ namespace osu.Game.Tests.Visual.Editing
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});
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}
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[Test]
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public void TestPlacementOutsideComposeScreen()
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{
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AddStep("clear all control points and hitobjects", () =>
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{
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editorBeatmap.ControlPointInfo.Clear();
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editorBeatmap.Clear();
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});
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AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
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AddStep("select circle", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").TriggerClick());
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AddStep("move mouse to compose", () => InputManager.MoveMouseTo(hitObjectComposer.ChildrenOfType<HitObjectContainer>().Single()));
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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AddAssert("circle placed", () => editorBeatmap.HitObjects.Count == 1);
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AddStep("move mouse outside compose", () => InputManager.MoveMouseTo(hitObjectComposer.ChildrenOfType<HitObjectContainer>().Single().ScreenSpaceDrawQuad.TopLeft - new Vector2(0f, 20f)));
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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AddAssert("no circle placed", () => editorBeatmap.HitObjects.Count == 1);
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}
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[Test]
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public void TestDragSliderOutsideComposeScreen()
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{
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AddStep("clear all control points and hitobjects", () =>
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{
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editorBeatmap.ControlPointInfo.Clear();
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editorBeatmap.Clear();
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});
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AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
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AddStep("select slider", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "Slider").TriggerClick());
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AddStep("move mouse to compose", () => InputManager.MoveMouseTo(hitObjectComposer.ChildrenOfType<HitObjectContainer>().Single()));
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AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
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AddStep("move mouse outside compose", () => InputManager.MoveMouseTo(hitObjectComposer.ChildrenOfType<HitObjectContainer>().Single().ScreenSpaceDrawQuad.TopLeft - new Vector2(0f, 80f)));
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("slider placed", () => editorBeatmap.HitObjects.Count == 1);
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}
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[Test]
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public void TestPlacementOnlyWorksWithTiming()
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{
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