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Truncate break times for legacy beatmap export

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Dan Balasescu 2024-06-26 16:20:54 +09:00 committed by Dean Herbert
parent 82bc95e04d
commit 0f9d447f1f
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@ -8,6 +8,7 @@ using System.Text;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
@ -59,9 +60,13 @@ namespace osu.Game.Database
// Convert beatmap elements to be compatible with legacy format // Convert beatmap elements to be compatible with legacy format
// So we truncate time and position values to integers, and convert paths with multiple segments to bezier curves // So we truncate time and position values to integers, and convert paths with multiple segments to bezier curves
foreach (var controlPoint in playableBeatmap.ControlPointInfo.AllControlPoints) foreach (var controlPoint in playableBeatmap.ControlPointInfo.AllControlPoints)
controlPoint.Time = Math.Floor(controlPoint.Time); controlPoint.Time = Math.Floor(controlPoint.Time);
for (int i = 0; i < playableBeatmap.Breaks.Count; i++)
playableBeatmap.Breaks[i] = new BreakPeriod(Math.Floor(playableBeatmap.Breaks[i].StartTime), Math.Floor(playableBeatmap.Breaks[i].EndTime));
foreach (var hitObject in playableBeatmap.HitObjects) foreach (var hitObject in playableBeatmap.HitObjects)
{ {
// Truncate end time before truncating start time because end time is dependent on start time // Truncate end time before truncating start time because end time is dependent on start time