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Truncate break times for legacy beatmap export
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@ -8,6 +8,7 @@ using System.Text;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.IO;
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using osu.Game.IO;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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@ -59,9 +60,13 @@ namespace osu.Game.Database
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// Convert beatmap elements to be compatible with legacy format
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// Convert beatmap elements to be compatible with legacy format
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// So we truncate time and position values to integers, and convert paths with multiple segments to bezier curves
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// So we truncate time and position values to integers, and convert paths with multiple segments to bezier curves
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foreach (var controlPoint in playableBeatmap.ControlPointInfo.AllControlPoints)
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foreach (var controlPoint in playableBeatmap.ControlPointInfo.AllControlPoints)
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controlPoint.Time = Math.Floor(controlPoint.Time);
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controlPoint.Time = Math.Floor(controlPoint.Time);
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for (int i = 0; i < playableBeatmap.Breaks.Count; i++)
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playableBeatmap.Breaks[i] = new BreakPeriod(Math.Floor(playableBeatmap.Breaks[i].StartTime), Math.Floor(playableBeatmap.Breaks[i].EndTime));
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foreach (var hitObject in playableBeatmap.HitObjects)
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foreach (var hitObject in playableBeatmap.HitObjects)
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{
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{
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// Truncate end time before truncating start time because end time is dependent on start time
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// Truncate end time before truncating start time because end time is dependent on start time
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