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mirror of https://github.com/ppy/osu.git synced 2025-01-15 14:53:01 +08:00

Make pause buttons OnClick and not OnMouseDown.

This commit is contained in:
Thomas Müller 2017-02-05 20:17:02 +01:00
parent c56478e154
commit 0f72ef7dc2

View File

@ -1,4 +1,3 @@
using OpenTK;
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
@ -65,7 +64,7 @@ namespace osu.Game.Overlays.Pause
public override bool Contains(Vector2 screenSpacePos) => backgroundContainer.Contains(screenSpacePos);
protected override bool OnMouseDown(Framework.Input.InputState state, MouseDownEventArgs args)
protected override bool OnClick(Framework.Input.InputState state)
{
didClick = true;
colourContainer.ResizeTo(new Vector2(1.5f, 1f), clickDuration, EasingTypes.In);
@ -83,8 +82,6 @@ namespace osu.Game.Overlays.Pause
return true;
}
protected override bool OnClick(Framework.Input.InputState state) => false;
protected override bool OnHover(Framework.Input.InputState state)
{
colourContainer.ResizeTo(new Vector2(hoverWidth, 1f), hoverDuration, EasingTypes.OutElastic);