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HasSpecial -> HasHold.

This commit is contained in:
smoogipooo 2017-03-15 19:43:38 +09:00
parent c24d98cd11
commit 0f4df0566b
3 changed files with 3 additions and 3 deletions

View File

@ -9,7 +9,7 @@ namespace osu.Game.Modes.Objects.Legacy
/// <summary>
/// Legacy Hold-type, used for parsing "specials" in beatmaps.
/// </summary>
public sealed class LegacyHold : HitObject, IHasPosition, IHasCombo, IHasSpecial
public sealed class LegacyHold : HitObject, IHasPosition, IHasCombo, IHasHold
{
public Vector2 Position { get; set; }

View File

@ -6,7 +6,7 @@ namespace osu.Game.Modes.Objects.Types
/// <summary>
/// A special type of HitObject, mostly used for legacy conversion of "holds".
/// </summary>
public interface IHasSpecial
public interface IHasHold
{
}
}

View File

@ -112,7 +112,7 @@
<Compile Include="Modes\Objects\Types\IHasCurve.cs" />
<Compile Include="Modes\Objects\Types\IHasRepeats.cs" />
<Compile Include="Modes\Objects\Types\IHasPosition.cs" />
<Compile Include="Modes\Objects\Types\IHasSpecial.cs" />
<Compile Include="Modes\Objects\Types\IHasHold.cs" />
<Compile Include="Modes\Objects\Legacy\LegacyHitObjectType.cs" />
<Compile Include="Modes\Replay.cs" />
<Compile Include="Modes\Score.cs" />