mirror of
https://github.com/ppy/osu.git
synced 2024-12-17 06:42:54 +08:00
HasSpecial -> HasHold.
This commit is contained in:
parent
c24d98cd11
commit
0f4df0566b
@ -9,7 +9,7 @@ namespace osu.Game.Modes.Objects.Legacy
|
||||
/// <summary>
|
||||
/// Legacy Hold-type, used for parsing "specials" in beatmaps.
|
||||
/// </summary>
|
||||
public sealed class LegacyHold : HitObject, IHasPosition, IHasCombo, IHasSpecial
|
||||
public sealed class LegacyHold : HitObject, IHasPosition, IHasCombo, IHasHold
|
||||
{
|
||||
public Vector2 Position { get; set; }
|
||||
|
||||
|
@ -6,7 +6,7 @@ namespace osu.Game.Modes.Objects.Types
|
||||
/// <summary>
|
||||
/// A special type of HitObject, mostly used for legacy conversion of "holds".
|
||||
/// </summary>
|
||||
public interface IHasSpecial
|
||||
public interface IHasHold
|
||||
{
|
||||
}
|
||||
}
|
@ -112,7 +112,7 @@
|
||||
<Compile Include="Modes\Objects\Types\IHasCurve.cs" />
|
||||
<Compile Include="Modes\Objects\Types\IHasRepeats.cs" />
|
||||
<Compile Include="Modes\Objects\Types\IHasPosition.cs" />
|
||||
<Compile Include="Modes\Objects\Types\IHasSpecial.cs" />
|
||||
<Compile Include="Modes\Objects\Types\IHasHold.cs" />
|
||||
<Compile Include="Modes\Objects\Legacy\LegacyHitObjectType.cs" />
|
||||
<Compile Include="Modes\Replay.cs" />
|
||||
<Compile Include="Modes\Score.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user