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mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:07:38 +08:00

Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay-headers-update-three

This commit is contained in:
Andrei Zavatski 2020-01-02 10:59:31 +03:00
commit 0f331e81f6
37 changed files with 262 additions and 181 deletions

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@ -33,8 +33,8 @@ namespace osu.Game.Rulesets.Osu.Tests
typeof(CircularDistanceSnapGrid)
};
[Cached(typeof(IEditorBeatmap))]
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
[Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap;
[Cached]
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public TestSceneOsuDistanceSnapGrid()
{
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
}
[SetUp]

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@ -91,10 +91,10 @@ namespace osu.Game.Rulesets.Osu.Edit
if (sourceIndex == -1)
return null;
OsuHitObject sourceObject = EditorBeatmap.HitObjects[sourceIndex];
HitObject sourceObject = EditorBeatmap.HitObjects[sourceIndex];
int targetIndex = sourceIndex + targetOffset;
OsuHitObject targetObject = null;
HitObject targetObject = null;
// Keep advancing the target object while its start time falls before the end time of the source object
while (true)
@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Edit
targetIndex++;
}
return new OsuDistanceSnapGrid(sourceObject, targetObject);
return new OsuDistanceSnapGrid((OsuHitObject)sourceObject, (OsuHitObject)targetObject);
}
}
}

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@ -26,10 +26,6 @@ namespace osu.Game.Rulesets.Taiko.Audio
var centre = s.GetSampleInfo();
var rim = s.GetSampleInfo(HitSampleInfo.HIT_CLAP);
// todo: this is ugly
centre.Namespace = "taiko";
rim.Namespace = "taiko";
mappings[s.Time] = new DrumSample
{
Centre = addSound(centre),

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@ -166,8 +166,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// Normal and clap samples are handled by the drum
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
protected override string SampleNamespace => "taiko";
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
/// <summary>

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@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class TaikoLegacySkinTransformer : ISkin
{
private readonly ISkinSource source;
public TaikoLegacySkinTransformer(ISkinSource source)
{
this.source = source;
}
public Drawable GetDrawableComponent(ISkinComponent component) => source.GetDrawableComponent(component);
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
public SampleChannel GetSample(ISampleInfo sampleInfo) => source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source.GetConfig<TLookup, TValue>(lookup);
private class LegacyTaikoSampleInfo : ISampleInfo
{
private readonly ISampleInfo source;
public LegacyTaikoSampleInfo(ISampleInfo source)
{
this.source = source;
}
public IEnumerable<string> LookupNames
{
get
{
foreach (var name in source.LookupNames)
yield return $"taiko-{name}";
foreach (var name in source.LookupNames)
yield return name;
}
}
public int Volume => source.Volume;
}
}
}

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@ -21,6 +21,8 @@ using osu.Game.Rulesets.Taiko.Difficulty;
using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Scoring;
using System;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko
{
@ -34,6 +36,8 @@ namespace osu.Game.Rulesets.Taiko
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap, this);
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new TaikoLegacySkinTransformer(source);
public const string SHORT_NAME = "taiko";
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]

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@ -20,7 +20,7 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestHitObjectAddEvent()
{
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
var editorBeatmap = new EditorBeatmap(new OsuBeatmap());
HitObject addedObject = null;
editorBeatmap.HitObjectAdded += h => addedObject = h;
@ -38,7 +38,7 @@ namespace osu.Game.Tests.Beatmaps
public void HitObjectRemoveEvent()
{
var hitCircle = new HitCircle();
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap { HitObjects = { hitCircle } });
var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } });
HitObject removedObject = null;
editorBeatmap.HitObjectRemoved += h => removedObject = h;
@ -55,7 +55,7 @@ namespace osu.Game.Tests.Beatmaps
public void TestInitialHitObjectStartTimeChangeEvent()
{
var hitCircle = new HitCircle();
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap { HitObjects = { hitCircle } });
var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } });
HitObject changedObject = null;
editorBeatmap.StartTimeChanged += h => changedObject = h;
@ -71,7 +71,7 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestAddedHitObjectStartTimeChangeEvent()
{
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
var editorBeatmap = new EditorBeatmap(new OsuBeatmap());
HitObject changedObject = null;
editorBeatmap.StartTimeChanged += h => changedObject = h;
@ -92,7 +92,7 @@ namespace osu.Game.Tests.Beatmaps
public void TestRemovedHitObjectStartTimeChangeEvent()
{
var hitCircle = new HitCircle();
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap { HitObjects = { hitCircle } });
var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } });
HitObject changedObject = null;
editorBeatmap.StartTimeChanged += h => changedObject = h;
@ -110,7 +110,7 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestAddHitObjectInMiddle()
{
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap
var editorBeatmap = new EditorBeatmap(new OsuBeatmap
{
HitObjects =
{
@ -134,7 +134,7 @@ namespace osu.Game.Tests.Beatmaps
public void TestResortWhenStartTimeChanged()
{
var hitCircle = new HitCircle { StartTime = 1000 };
var editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap
var editorBeatmap = new EditorBeatmap(new OsuBeatmap
{
HitObjects =
{

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@ -2,11 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual;
@ -17,6 +18,9 @@ namespace osu.Game.Tests.Editor
{
private TestHitObjectComposer composer;
[Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap());
[SetUp]
public void Setup() => Schedule(() =>
{
@ -183,7 +187,7 @@ namespace osu.Game.Tests.Editor
private class TestHitObjectComposer : OsuHitObjectComposer
{
public new EditorBeatmap<OsuHitObject> EditorBeatmap => base.EditorBeatmap;
public new EditorBeatmap EditorBeatmap => base.EditorBeatmap;
public TestHitObjectComposer()
: base(new OsuRuleset())

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@ -0,0 +1,74 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.IO.Stores;
using osu.Game.Audio;
using osu.Game.Skinning;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Gameplay
{
public class TestSceneStoryboardSamples : OsuTestScene
{
[Test]
public void TestRetrieveTopLevelSample()
{
ISkin skin = null;
SampleChannel channel = null;
AddStep("create skin", () => skin = new TestSkin("test-sample", Audio));
AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("test-sample")));
AddAssert("sample is non-null", () => channel != null);
}
[Test]
public void TestRetrieveSampleInSubFolder()
{
ISkin skin = null;
SampleChannel channel = null;
AddStep("create skin", () => skin = new TestSkin("folder/test-sample", Audio));
AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("folder/test-sample")));
AddAssert("sample is non-null", () => channel != null);
}
private class TestSkin : LegacySkin
{
public TestSkin(string resourceName, AudioManager audioManager)
: base(DefaultLegacySkin.Info, new TestResourceStore(resourceName), audioManager, "skin.ini")
{
}
}
private class TestResourceStore : IResourceStore<byte[]>
{
private readonly string resourceName;
public TestResourceStore(string resourceName)
{
this.resourceName = resourceName;
}
public byte[] Get(string name) => name == resourceName ? TestResources.GetStore().Get("Resources/test-sample.mp3") : null;
public Task<byte[]> GetAsync(string name) => name == resourceName ? TestResources.GetStore().GetAsync("Resources/test-sample.mp3") : null;
public Stream GetStream(string name) => name == resourceName ? TestResources.GetStore().GetStream("Resources/test-sample.mp3") : null;
public IEnumerable<string> GetAvailableResources() => new[] { resourceName };
public void Dispose()
{
}
}
}
}

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@ -4,6 +4,8 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose;
namespace osu.Game.Tests.Visual.Editor
@ -11,10 +13,21 @@ namespace osu.Game.Tests.Visual.Editor
[TestFixture]
public class TestSceneComposeScreen : EditorClockTestScene
{
[Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap =
new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo
}
});
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Child = new ComposeScreen();
}
}

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@ -8,7 +8,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -21,15 +20,15 @@ namespace osu.Game.Tests.Visual.Editor
private const double beat_length = 100;
private static readonly Vector2 grid_position = new Vector2(512, 384);
[Cached(typeof(IEditorBeatmap))]
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
[Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap;
[Cached(typeof(IDistanceSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider();
public TestSceneDistanceSnapGrid()
{
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
}

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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Editor
{
Beatmap.Value = new WaveformTestBeatmap(audio);
var editorBeatmap = new EditorBeatmap<HitObject>((Beatmap<HitObject>)Beatmap.Value.Beatmap);
var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap);
Children = new Drawable[]
{

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@ -16,6 +16,7 @@ using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -59,9 +60,12 @@ namespace osu.Game.Tests.Visual.Editor
},
});
var editorBeatmap = new EditorBeatmap(Beatmap.Value.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
Dependencies.CacheAs<IAdjustableClock>(clock);
Dependencies.CacheAs<IFrameBasedClock>(clock);
Dependencies.CacheAs(editorBeatmap);
Child = new OsuHitObjectComposer(new OsuRuleset());
}

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@ -5,7 +5,8 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Timing;
namespace osu.Game.Tests.Visual.Editor
@ -25,10 +26,13 @@ namespace osu.Game.Tests.Visual.Editor
typeof(RowAttribute)
};
[Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap());
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Child = new TimingScreen();
}
}

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@ -17,11 +17,6 @@ namespace osu.Game.Audio
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
/// <summary>
/// An optional ruleset namespace.
/// </summary>
public string Namespace;
/// <summary>
/// The bank to load the sample from.
/// </summary>
@ -49,15 +44,6 @@ namespace osu.Game.Audio
{
get
{
if (!string.IsNullOrEmpty(Namespace))
{
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Namespace}/{Bank}-{Name}{Suffix}";
yield return $"{Namespace}/{Bank}-{Name}";
}
// check non-namespace as a fallback even when we have a namespace
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Bank}-{Name}{Suffix}";

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Edit
private readonly DrawableRuleset<TObject> drawableRuleset;
[Resolved]
private IEditorBeatmap<TObject> beatmap { get; set; }
private EditorBeatmap beatmap { get; set; }
public DrawableEditRulesetWrapper(DrawableRuleset<TObject> drawableRuleset)
{

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@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
@ -35,20 +34,20 @@ namespace osu.Game.Rulesets.Edit
{
protected IRulesetConfigManager Config { get; private set; }
protected new EditorBeatmap<TObject> EditorBeatmap { get; private set; }
protected readonly Ruleset Ruleset;
[Resolved]
protected IFrameBasedClock EditorClock { get; private set; }
[Resolved]
protected EditorBeatmap EditorBeatmap { get; private set; }
[Resolved]
private IAdjustableClock adjustableClock { get; set; }
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; }
private Beatmap<TObject> playableBeatmap;
private IBeatmapProcessor beatmapProcessor;
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
@ -68,9 +67,17 @@ namespace osu.Game.Rulesets.Edit
[BackgroundDependencyLoader]
private void load(IFrameBasedClock framedClock)
{
beatmapProcessor = Ruleset.CreateBeatmapProcessor(EditorBeatmap.PlayableBeatmap);
EditorBeatmap.HitObjectAdded += addHitObject;
EditorBeatmap.HitObjectRemoved += removeHitObject;
EditorBeatmap.StartTimeChanged += UpdateHitObject;
Config = Dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
try
{
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, playableBeatmap))
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap))
{
Clock = framedClock,
ProcessCustomClock = false
@ -140,28 +147,6 @@ namespace osu.Game.Rulesets.Edit
blueprintContainer.SelectionChanged += selectionChanged;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var parentWorkingBeatmap = parent.Get<IBindable<WorkingBeatmap>>().Value;
playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo);
beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
base.EditorBeatmap = EditorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
EditorBeatmap.HitObjectAdded += addHitObject;
EditorBeatmap.HitObjectRemoved += removeHitObject;
EditorBeatmap.StartTimeChanged += UpdateHitObject;
var dependencies = new DependencyContainer(parent);
dependencies.CacheAs<IEditorBeatmap>(EditorBeatmap);
dependencies.CacheAs<IEditorBeatmap<TObject>>(EditorBeatmap);
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
return base.CreateChildDependencies(dependencies);
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -234,7 +219,7 @@ namespace osu.Game.Rulesets.Edit
scheduledUpdate = Schedule(() =>
{
beatmapProcessor?.PreProcess();
hitObject?.ApplyDefaults(playableBeatmap.ControlPointInfo, playableBeatmap.BeatmapInfo.BaseDifficulty);
hitObject?.ApplyDefaults(EditorBeatmap.ControlPointInfo, EditorBeatmap.BeatmapInfo.BaseDifficulty);
beatmapProcessor?.PostProcess();
});
}
@ -333,11 +318,6 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public abstract IEnumerable<DrawableHitObject> HitObjects { get; }
/// <summary>
/// An editor-specific beatmap, exposing mutation events.
/// </summary>
public IEditorBeatmap EditorBeatmap { get; protected set; }
/// <summary>
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
/// </summary>

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@ -31,9 +31,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary>
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Gray);
// Todo: Rulesets should be overriding the resources instead, but we need to figure out where/when to apply overrides first
protected virtual string SampleNamespace => null;
protected SkinnableSound Samples { get; private set; }
protected virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
@ -154,11 +151,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
}
samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).ToArray();
foreach (var s in samples)
s.Namespace = SampleNamespace;
AddInternal(Samples = new SkinnableSound(samples));
AddInternal(Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s))));
}
private void onDefaultsApplied() => apply(HitObject);

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@ -40,7 +40,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private HitObjectComposer composer { get; set; }
[Resolved]
private IEditorBeatmap beatmap { get; set; }
private EditorBeatmap beatmap { get; set; }
public BlueprintContainer()
{

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@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected IDistanceSnapProvider SnapProvider { get; private set; }
[Resolved]
private IEditorBeatmap beatmap { get; set; }
private EditorBeatmap beatmap { get; set; }
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; }

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@ -16,9 +16,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
internal class TimelineHitObjectDisplay : TimelinePart
{
private IEditorBeatmap beatmap { get; }
private EditorBeatmap beatmap { get; }
public TimelineHitObjectDisplay(IEditorBeatmap beatmap)
public TimelineHitObjectDisplay(EditorBeatmap beatmap)
{
RelativeSizeAxes = Axes.Both;

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@ -32,6 +32,6 @@ namespace osu.Game.Screens.Edit.Compose
return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(composer));
}
protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineHitObjectDisplay(composer.EditorBeatmap);
protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineHitObjectDisplay(EditorBeatmap);
}
}

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@ -23,6 +23,7 @@ using osuTK.Input;
using System.Collections.Generic;
using osu.Framework;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Cursor;
using osu.Game.Input.Bindings;
using osu.Game.Screens.Edit.Compose;
@ -49,9 +50,11 @@ namespace osu.Game.Screens.Edit
private EditorScreen currentScreen;
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
private EditorClock clock;
private IBeatmap playableBeatmap;
private EditorBeatmap editorBeatmap;
private DependencyContainer dependencies;
private GameHost host;
@ -73,9 +76,13 @@ namespace osu.Game.Screens.Edit
clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
clock.ChangeSource(sourceClock);
playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
editorBeatmap = new EditorBeatmap(playableBeatmap);
dependencies.CacheAs<IFrameBasedClock>(clock);
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.Cache(beatDivisor);
dependencies.CacheAs(editorBeatmap);
EditorMenuBar menuBar;

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
@ -11,30 +12,30 @@ using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
public class EditorBeatmap<T> : IEditorBeatmap<T>
where T : HitObject
public class EditorBeatmap : IBeatmap
{
/// <summary>
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="EditorBeatmap{T}"/>.
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="EditorBeatmap"/>.
/// </summary>
public event Action<HitObject> HitObjectAdded;
/// <summary>
/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="EditorBeatmap{T}"/>.
/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="EditorBeatmap"/>.
/// </summary>
public event Action<HitObject> HitObjectRemoved;
/// <summary>
/// Invoked when the start time of a <see cref="HitObject"/> in this <see cref="EditorBeatmap{T}"/> was changed.
/// Invoked when the start time of a <see cref="HitObject"/> in this <see cref="EditorBeatmap"/> was changed.
/// </summary>
public event Action<HitObject> StartTimeChanged;
private readonly Dictionary<T, Bindable<double>> startTimeBindables = new Dictionary<T, Bindable<double>>();
private readonly Beatmap<T> beatmap;
public readonly IBeatmap PlayableBeatmap;
public EditorBeatmap(Beatmap<T> beatmap)
private readonly Dictionary<HitObject, Bindable<double>> startTimeBindables = new Dictionary<HitObject, Bindable<double>>();
public EditorBeatmap(IBeatmap playableBeatmap)
{
this.beatmap = beatmap;
PlayableBeatmap = playableBeatmap;
foreach (var obj in HitObjects)
trackStartTime(obj);
@ -42,82 +43,83 @@ namespace osu.Game.Screens.Edit
public BeatmapInfo BeatmapInfo
{
get => beatmap.BeatmapInfo;
set => beatmap.BeatmapInfo = value;
get => PlayableBeatmap.BeatmapInfo;
set => PlayableBeatmap.BeatmapInfo = value;
}
public BeatmapMetadata Metadata => beatmap.Metadata;
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
public ControlPointInfo ControlPointInfo => beatmap.ControlPointInfo;
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
public List<BreakPeriod> Breaks => beatmap.Breaks;
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
public double TotalBreakTime => beatmap.TotalBreakTime;
public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
public IReadOnlyList<T> HitObjects => beatmap.HitObjects;
public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
IReadOnlyList<HitObject> IBeatmap.HitObjects => beatmap.HitObjects;
public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
public IEnumerable<BeatmapStatistic> GetStatistics() => beatmap.GetStatistics();
public IBeatmap Clone() => (EditorBeatmap)MemberwiseClone();
public IBeatmap Clone() => (EditorBeatmap<T>)MemberwiseClone();
private IList mutableHitObjects => (IList)PlayableBeatmap.HitObjects;
/// <summary>
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap{T}"/>.
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(T hitObject)
public void Add(HitObject hitObject)
{
trackStartTime(hitObject);
// Preserve existing sorting order in the beatmap
var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
beatmap.HitObjects.Insert(insertionIndex + 1, hitObject);
var insertionIndex = findInsertionIndex(PlayableBeatmap.HitObjects, hitObject.StartTime);
mutableHitObjects.Insert(insertionIndex + 1, hitObject);
HitObjectAdded?.Invoke(hitObject);
}
/// <summary>
/// Removes a <see cref="HitObject"/> from this <see cref="EditorBeatmap{T}"/>.
/// Removes a <see cref="HitObject"/> from this <see cref="EditorBeatmap"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Remove(T hitObject)
public void Remove(HitObject hitObject)
{
if (beatmap.HitObjects.Remove(hitObject))
{
var bindable = startTimeBindables[hitObject];
bindable.UnbindAll();
if (!mutableHitObjects.Contains(hitObject))
return;
startTimeBindables.Remove(hitObject);
HitObjectRemoved?.Invoke(hitObject);
}
mutableHitObjects.Remove(hitObject);
var bindable = startTimeBindables[hitObject];
bindable.UnbindAll();
startTimeBindables.Remove(hitObject);
HitObjectRemoved?.Invoke(hitObject);
}
private void trackStartTime(T hitObject)
private void trackStartTime(HitObject hitObject)
{
startTimeBindables[hitObject] = hitObject.StartTimeBindable.GetBoundCopy();
startTimeBindables[hitObject].ValueChanged += _ =>
{
// For now we'll remove and re-add the hitobject. This is not optimal and can be improved if required.
beatmap.HitObjects.Remove(hitObject);
mutableHitObjects.Remove(hitObject);
var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
beatmap.HitObjects.Insert(insertionIndex + 1, hitObject);
var insertionIndex = findInsertionIndex(PlayableBeatmap.HitObjects, hitObject.StartTime);
mutableHitObjects.Insert(insertionIndex + 1, hitObject);
StartTimeChanged?.Invoke(hitObject);
};
}
/// <summary>
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(HitObject hitObject) => Add((T)hitObject);
private int findInsertionIndex(IReadOnlyList<HitObject> list, double startTime)
{
for (int i = 0; i < list.Count; i++)
{
if (list[i].StartTime > startTime)
return i - 1;
}
/// <summary>
/// Removes a <see cref="HitObject"/> from this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Remove(HitObject hitObject) => Remove((T)hitObject);
return list.Count - 1;
}
}
}

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@ -17,6 +17,9 @@ namespace osu.Game.Screens.Edit
[Resolved]
protected IBindable<WorkingBeatmap> Beatmap { get; private set; }
[Resolved]
protected EditorBeatmap EditorBeatmap { get; private set; }
protected override Container<Drawable> Content => content;
private readonly Container content;

View File

@ -1,41 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// Interface for the <see cref="IBeatmap"/> contained by the see <see cref="HitObjectComposer"/>.
/// Children of <see cref="HitObjectComposer"/> may resolve the beatmap via <see cref="IEditorBeatmap"/> or <see cref="IEditorBeatmap{T}"/>.
/// </summary>
public interface IEditorBeatmap : IBeatmap
{
/// <summary>
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="IEditorBeatmap"/>.
/// </summary>
event Action<HitObject> HitObjectAdded;
/// <summary>
/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="IEditorBeatmap"/>.
/// </summary>
event Action<HitObject> HitObjectRemoved;
/// <summary>
/// Invoked when the start time of a <see cref="HitObject"/> in this <see cref="EditorBeatmap{T}"/> was changed.
/// </summary>
event Action<HitObject> StartTimeChanged;
}
/// <summary>
/// Interface for the <see cref="IBeatmap"/> contained by the see <see cref="HitObjectComposer"/>.
/// Children of <see cref="HitObjectComposer"/> may resolve the beatmap via <see cref="IEditorBeatmap"/> or <see cref="IEditorBeatmap{T}"/>.
/// </summary>
public interface IEditorBeatmap<out T> : IEditorBeatmap, IBeatmap<T>
where T : HitObject
{
}
}

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@ -175,7 +175,7 @@ namespace osu.Game.Skinning
{
foreach (var lookup in sampleInfo.LookupNames)
{
var sample = Samples?.Get(getFallbackName(lookup));
var sample = Samples?.Get(lookup);
if (sample != null)
return sample;

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@ -105,7 +105,7 @@ namespace osu.Game.Tests.Visual
}
[Resolved]
private AudioManager audio { get; set; }
protected AudioManager Audio { get; private set; }
protected virtual IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset);
@ -113,7 +113,7 @@ namespace osu.Game.Tests.Visual
CreateWorkingBeatmap(CreateBeatmap(ruleset), null);
protected virtual WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, Clock, audio);
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, Clock, Audio);
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)