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Delete ClickableText class, use OsuHoverContainer instead
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseClickableText : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ClickableText), typeof(FillFlowContainer) };
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private readonly ClickableText text;
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public TestCaseClickableText() => Child = new FillFlowContainer
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{
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Children = new[]
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{
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new ClickableText { Text = "Default", },
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new ClickableText { IsEnabled = false, Text = "Disabled", },
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new ClickableText { Text = "Without sounds", IsMuted = true, },
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new ClickableText { Text = "Without click sounds", IsClickMuted = true, },
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new ClickableText { Text = "Without hover sounds", IsHoverMuted = true, },
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text = new ClickableText { Text = "Disables after click (Action)", Action = () => text.IsEnabled = false },
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new ClickableText { Text = "Has tooltip", TooltipText = "Yep", },
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}
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};
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}
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}
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@ -1,127 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input.States;
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using osu.Game.Graphics.Sprites;
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using System;
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namespace osu.Game.Graphics.UserInterface
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{
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// created a new class instead of using a Link in
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// some kind of textflowcontainer because they aren't
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// capable of having delegates/actions on click
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// and (probably) can't be disabled
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public class ClickableText : OsuSpriteText, IHasTooltip
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{
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private bool isEnabled;
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private bool isMuted;
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private SampleChannel sampleHover;
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private SampleChannel sampleClick;
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protected Color4 HoverColour;
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protected Color4 IdleColour;
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/// <summary>
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/// An action that can be set to execute after click.
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/// </summary>
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public Action Action;
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/// <summary>
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/// If set to true, a sound will be played on click.
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/// </summary>
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public bool IsClickMuted;
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/// <summary>
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/// If set to true, a sound will be played on hover.
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/// </summary>
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public bool IsHoverMuted;
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/// <summary>
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/// If disabled, no sounds will be played and <see cref="Action"/> wont execute.
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/// True by default.
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/// </summary>
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public bool IsEnabled
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{
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get { return isEnabled; }
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set
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{
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isEnabled = value;
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this.FadeTo(value ? 1 : 0.5f, 250);
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}
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}
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/// <summary>
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/// Whether to play sounds on hover and click. Automatically sets
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/// <see cref="IsClickMuted"/> and <see cref="IsHoverMuted"/> to the same value.>
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/// </summary>
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public bool IsMuted {
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get { return isMuted; }
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set
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{
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IsHoverMuted = value;
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IsClickMuted = value;
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isMuted = value;
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}
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}
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/// <summary>
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/// A text with sounds on hover and click,
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/// an action that can be set to execute on click,
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/// and a tooltip.
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/// </summary>
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public ClickableText() => isEnabled = true;
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public override bool HandleMouseInput => true;
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protected override bool OnHover(InputState state)
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{
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if (isEnabled)
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{
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this.FadeColour(HoverColour, 500, Easing.OutQuint);
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if (!IsHoverMuted)
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sampleHover?.Play();
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}
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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this.FadeColour(IdleColour, 500, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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protected override bool OnClick(InputState state)
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{
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if (isEnabled)
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{
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if (!IsClickMuted)
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sampleClick?.Play();
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Action?.Invoke();
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}
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return base.OnClick(state);
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}
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protected override void LoadComplete()
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{
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IdleColour = Colour;
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base.LoadComplete();
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}
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public string TooltipText { get; set; }
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colours)
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{
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sampleClick = audio.Sample.Get(@"UI/generic-select-soft");
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sampleHover = audio.Sample.Get(@"UI/generic-hover-soft");
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HoverColour = colours.Yellow;
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}
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}
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}
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@ -118,7 +118,7 @@ namespace osu.Game.Overlays.Changelog
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public ChangelogContentGroup(APIChangelog build, bool newDate)
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public ChangelogContentGroup(APIChangelog build, bool newDate)
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{
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{
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ClickableText clickableText;
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OsuHoverContainer clickableBuildText;
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.Y;
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Direction = FillDirection.Vertical;
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Direction = FillDirection.Vertical;
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@ -138,29 +138,33 @@ namespace osu.Game.Overlays.Changelog
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Margin = new MarginPadding { Top = 20 },
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Margin = new MarginPadding { Top = 20 },
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Alpha = newDate ? 1 : 0,
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Alpha = newDate ? 1 : 0,
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},
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},
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new FillFlowContainer
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clickableBuildText = new OsuHoverContainer
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{
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{
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding { Top = 20 },
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Margin = new MarginPadding { Top = 20 },
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Spacing = new Vector2(5),
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Action = () => OnBuildSelected(build),
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Children = new Drawable[]
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Child = new FillFlowContainer
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{
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{
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new SpriteText
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5),
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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{
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Text = build.UpdateStream.DisplayName,
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new SpriteText
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TextSize = 20, // web: 18,
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{
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Font = @"Exo2.0-Medium",
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Text = build.UpdateStream.DisplayName,
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},
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TextSize = 20, // web: 18,
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clickableText = new ClickableText
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Font = @"Exo2.0-Medium",
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{
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},
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Text = build.DisplayVersion,
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new SpriteText
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TextSize = 20, // web: 18,
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{
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Font = @"Exo2.0-Light",
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Text = build.DisplayVersion,
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Colour = StreamColour.FromStreamName(build.UpdateStream.Name),
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TextSize = 20, // web: 18,
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Action = () => OnBuildSelected(build),
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Font = @"Exo2.0-Light",
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Colour = StreamColour.FromStreamName(build.UpdateStream.Name),
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},
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},
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},
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}
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}
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},
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},
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@ -173,10 +177,15 @@ namespace osu.Game.Overlays.Changelog
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};
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};
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// we may not want double clicks to make it double the work
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// we may not want double clicks to make it double the work
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clickableText.Action += () =>
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// can be clicked again only after a delay
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clickableBuildText.Action += () =>
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{
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{
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clickableText.IsEnabled = false;
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clickableBuildText.Action = null;
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Scheduler.AddDelayed(() => clickableText.IsEnabled = true, 2000);
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clickableBuildText.FadeTo(0.5f, 500);
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Scheduler.AddDelayed(() => {
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clickableBuildText.Action = () => OnBuildSelected(build);
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clickableBuildText.FadeIn(500);
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}, 2000);
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};
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};
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}
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}
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