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Merge pull request #16772 from peppy/mvp-safe-area-support
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115
osu.Game.Tests/Visual/UserInterface/TestSceneSafeAreaHandling.cs
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115
osu.Game.Tests/Visual/UserInterface/TestSceneSafeAreaHandling.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Overlays.Settings;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneSafeAreaHandling : OsuGameTestScene
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{
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private SafeAreaDefiningContainer safeAreaContainer;
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private static BindableSafeArea safeArea;
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private readonly Bindable<float> safeAreaPaddingTop = new BindableFloat { MinValue = 0, MaxValue = 200 };
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private readonly Bindable<float> safeAreaPaddingBottom = new BindableFloat { MinValue = 0, MaxValue = 200 };
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private readonly Bindable<float> safeAreaPaddingLeft = new BindableFloat { MinValue = 0, MaxValue = 200 };
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private readonly Bindable<float> safeAreaPaddingRight = new BindableFloat { MinValue = 0, MaxValue = 200 };
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// Usually this would be placed between the host and the game, but that's a bit of a pain to do with the test scene hierarchy.
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// Add is required for the container to get a size (and give out correct metrics to the usages in SafeAreaContainer).
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Add(safeAreaContainer = new SafeAreaDefiningContainer(safeArea = new BindableSafeArea())
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{
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RelativeSizeAxes = Axes.Both
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});
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// Cache is required for the test game to see the safe area.
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Dependencies.CacheAs<ISafeArea>(safeAreaContainer);
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}
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public override void SetUpSteps()
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{
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AddStep("Add adjust controls", () =>
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{
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Add(new Container
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{
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Depth = float.MinValue,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.8f,
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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Width = 400,
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Children = new Drawable[]
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{
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new SettingsSlider<float>
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{
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Current = safeAreaPaddingTop,
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LabelText = "Top"
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},
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new SettingsSlider<float>
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{
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Current = safeAreaPaddingBottom,
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LabelText = "Bottom"
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},
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new SettingsSlider<float>
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{
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Current = safeAreaPaddingLeft,
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LabelText = "Left"
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},
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new SettingsSlider<float>
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{
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Current = safeAreaPaddingRight,
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LabelText = "Right"
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},
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}
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}
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}
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});
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safeAreaPaddingTop.BindValueChanged(_ => updateSafeArea());
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safeAreaPaddingBottom.BindValueChanged(_ => updateSafeArea());
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safeAreaPaddingLeft.BindValueChanged(_ => updateSafeArea());
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safeAreaPaddingRight.BindValueChanged(_ => updateSafeArea());
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});
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base.SetUpSteps();
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}
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private void updateSafeArea()
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{
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safeArea.Value = new MarginPadding
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{
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Top = safeAreaPaddingTop.Value,
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Bottom = safeAreaPaddingBottom.Value,
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Left = safeAreaPaddingLeft.Value,
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Right = safeAreaPaddingRight.Value,
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};
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}
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[Test]
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public void TestSafeArea()
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{
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}
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}
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}
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@ -23,6 +23,8 @@ namespace osu.Game.Graphics.Containers
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private Bindable<float> posX;
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private Bindable<float> posY;
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private Bindable<MarginPadding> safeAreaPadding;
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private readonly ScalingMode? targetMode;
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private Bindable<ScalingMode> scalingMode;
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@ -50,7 +52,7 @@ namespace osu.Game.Graphics.Containers
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return;
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allowScaling = value;
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if (IsLoaded) updateSize();
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if (IsLoaded) Scheduler.AddOnce(updateSize);
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}
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}
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@ -102,22 +104,25 @@ namespace osu.Game.Graphics.Containers
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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private void load(OsuConfigManager config, ISafeArea safeArea)
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{
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scalingMode = config.GetBindable<ScalingMode>(OsuSetting.Scaling);
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scalingMode.ValueChanged += _ => updateSize();
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scalingMode.ValueChanged += _ => Scheduler.AddOnce(updateSize);
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sizeX = config.GetBindable<float>(OsuSetting.ScalingSizeX);
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sizeX.ValueChanged += _ => updateSize();
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sizeX.ValueChanged += _ => Scheduler.AddOnce(updateSize);
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sizeY = config.GetBindable<float>(OsuSetting.ScalingSizeY);
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sizeY.ValueChanged += _ => updateSize();
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sizeY.ValueChanged += _ => Scheduler.AddOnce(updateSize);
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posX = config.GetBindable<float>(OsuSetting.ScalingPositionX);
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posX.ValueChanged += _ => updateSize();
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posX.ValueChanged += _ => Scheduler.AddOnce(updateSize);
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posY = config.GetBindable<float>(OsuSetting.ScalingPositionY);
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posY.ValueChanged += _ => updateSize();
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posY.ValueChanged += _ => Scheduler.AddOnce(updateSize);
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safeAreaPadding = safeArea.SafeAreaPadding.GetBoundCopy();
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safeAreaPadding.BindValueChanged(_ => Scheduler.AddOnce(updateSize));
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}
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protected override void LoadComplete()
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@ -161,7 +166,10 @@ namespace osu.Game.Graphics.Containers
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var targetSize = scaling ? new Vector2(sizeX.Value, sizeY.Value) : Vector2.One;
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var targetPosition = scaling ? new Vector2(posX.Value, posY.Value) * (Vector2.One - targetSize) : Vector2.Zero;
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bool requiresMasking = scaling && targetSize != Vector2.One;
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bool requiresMasking = (scaling && targetSize != Vector2.One)
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// For the top level scaling container, for now we apply masking if safe areas are in use.
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// In the future this can likely be removed as more of the actual UI supports overflowing into the safe areas.
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|| (targetMode == ScalingMode.Everything && safeAreaPadding.Value.Total != Vector2.Zero);
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if (requiresMasking)
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sizableContainer.Masking = true;
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@ -89,6 +89,12 @@ namespace osu.Game
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}
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}
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/// <summary>
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/// The <see cref="Edges"/> that the game should be drawn over at a top level.
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/// Defaults to <see cref="Edges.None"/>.
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/// </summary>
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protected virtual Edges SafeAreaOverrideEdges => Edges.None;
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protected OsuConfigManager LocalConfig { get; private set; }
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protected SessionStatics SessionStatics { get; private set; }
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@ -299,16 +305,23 @@ namespace osu.Game
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GlobalActionContainer globalBindings;
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var mainContent = new Drawable[]
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base.Content.Add(new SafeAreaContainer
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{
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MenuCursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both },
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// to avoid positional input being blocked by children, ensure the GlobalActionContainer is above everything.
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globalBindings = new GlobalActionContainer(this)
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};
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MenuCursorContainer.Child = content = new OsuTooltipContainer(MenuCursorContainer.Cursor) { RelativeSizeAxes = Axes.Both };
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base.Content.Add(CreateScalingContainer().WithChildren(mainContent));
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SafeAreaOverrideEdges = SafeAreaOverrideEdges,
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RelativeSizeAxes = Axes.Both,
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Child = CreateScalingContainer().WithChildren(new Drawable[]
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{
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(MenuCursorContainer = new MenuCursorContainer
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{
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RelativeSizeAxes = Axes.Both
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}).WithChild(content = new OsuTooltipContainer(MenuCursorContainer.Cursor)
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{
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RelativeSizeAxes = Axes.Both
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}),
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// to avoid positional input being blocked by children, ensure the GlobalActionContainer is above everything.
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globalBindings = new GlobalActionContainer(this)
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})
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});
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KeyBindingStore = new RealmKeyBindingStore(realm, keyCombinationProvider);
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KeyBindingStore.Register(globalBindings, RulesetStore.AvailableRulesets);
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using System;
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using Foundation;
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using osu.Framework.Graphics;
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using osu.Game;
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using osu.Game.Updater;
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using osu.Game.Utils;
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@ -18,6 +19,11 @@ namespace osu.iOS
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protected override BatteryInfo CreateBatteryInfo() => new IOSBatteryInfo();
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protected override Edges SafeAreaOverrideEdges =>
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// iOS shows a home indicator at the bottom, and adds a safe area to account for this.
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// Because we have the home indicator (mostly) hidden we don't really care about drawing in this region.
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Edges.Bottom;
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private class IOSBatteryInfo : BatteryInfo
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{
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public override double ChargeLevel => Battery.ChargeLevel;
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