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Use updateExpanded method

This commit is contained in:
Joehu 2018-06-02 12:52:31 -07:00
parent 8d3de3affb
commit 0f13acf67e

View File

@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
content.ResizeHeightTo(0, transition_duration, Easing.OutQuint); content.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
} }
button.FadeColour(expanded ? expandedColour : Color4.White, 200, Easing.OutQuint); updateExpanded();
} }
} }
@ -130,11 +130,13 @@ namespace osu.Game.Screens.Play.PlayerSettings
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
button.FadeColour(expanded ? colours.Yellow : Color4.White);
expandedColour = colours.Yellow; expandedColour = colours.Yellow;
updateExpanded();
} }
private void updateExpanded() => button.FadeColour(expanded ? expandedColour : Color4.White, 200, Easing.InOutQuint);
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
protected override bool OnHover(InputState state) => true; protected override bool OnHover(InputState state) => true;