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Add star rating display underneath the beatmap metadata
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parent
fc04b88e1a
commit
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@ -12,8 +12,10 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Ranking.Expanded;
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using osuTK;
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using osuTK;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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@ -30,6 +32,9 @@ namespace osu.Game.Screens.Play
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public IBindable<IReadOnlyList<Mod>> Mods => mods;
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public IBindable<IReadOnlyList<Mod>> Mods => mods;
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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public bool Loading
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public bool Loading
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{
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{
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set
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set
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@ -51,10 +56,12 @@ namespace osu.Game.Screens.Play
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load(BeatmapDifficultyCache difficultyCache)
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{
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{
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var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
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var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
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var starDifficulty = difficultyCache.GetDifficultyAsync(beatmap.BeatmapInfo, ruleset.Value, mods.Value).Result;
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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@ -107,16 +114,29 @@ namespace osu.Game.Screens.Play
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loading = new LoadingLayer(true)
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loading = new LoadingLayer(true)
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}
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}
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},
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},
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new OsuSpriteText
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new FillFlowContainer
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{
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{
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Text = beatmap?.BeatmapInfo?.Version,
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AutoSizeAxes = Axes.Both,
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Font = OsuFont.GetFont(size: 26, italics: true),
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Margin = new MarginPadding
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Origin = Anchor.TopCentre,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(5f),
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Margin = new MarginPadding { Bottom = 40 },
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Children = new Drawable[]
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{
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{
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Bottom = 40
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new OsuSpriteText
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},
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{
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Text = beatmap?.BeatmapInfo?.Version,
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Font = OsuFont.GetFont(size: 26, italics: true),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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new StarRatingDisplay(starDifficulty)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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}
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}
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},
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},
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new GridContainer
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new GridContainer
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{
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{
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