From 0f01a855afd2a4585065eb41f4ee1ab49cdbc0d7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 5 Sep 2024 15:30:42 +0900 Subject: [PATCH] Add note about cursor hiding being potentially flaky --- osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs b/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs index c6ad10c062..16edc654a7 100644 --- a/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs @@ -48,6 +48,9 @@ namespace osu.Game.Rulesets.Osu.UI replayPlayer.AddSettings(new ReplayAnalysisSettings(Config)); cursorHideEnabled = Config.GetBindable(OsuRulesetSetting.ReplayCursorHideEnabled); + + // I have little faith in this working (other things touch cursor visibility) but haven't broken it yet. + // Let's wait for someone to report an issue before spending too much time on it. cursorHideEnabled.BindValueChanged(enabled => Playfield.Cursor.FadeTo(enabled.NewValue ? 0 : 1), true); } }