diff --git a/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs b/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs index c6ad10c062..16edc654a7 100644 --- a/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs @@ -48,6 +48,9 @@ namespace osu.Game.Rulesets.Osu.UI replayPlayer.AddSettings(new ReplayAnalysisSettings(Config)); cursorHideEnabled = Config.GetBindable(OsuRulesetSetting.ReplayCursorHideEnabled); + + // I have little faith in this working (other things touch cursor visibility) but haven't broken it yet. + // Let's wait for someone to report an issue before spending too much time on it. cursorHideEnabled.BindValueChanged(enabled => Playfield.Cursor.FadeTo(enabled.NewValue ? 0 : 1), true); } }