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Restructure popover updates to be more centralised

This commit is contained in:
Bartłomiej Dach 2024-06-10 11:51:14 +02:00
parent e873698221
commit 0efa028e0a
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@ -180,26 +180,35 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
if (commonVolume != null)
volume.Current.Value = commonVolume.Value;
updateBankPlaceholderText();
updatePrimaryBankState();
bank.Current.BindValueChanged(val =>
{
updateBank(val.NewValue);
updateBankPlaceholderText();
if (string.IsNullOrEmpty(val.NewValue))
return;
setBank(val.NewValue);
updatePrimaryBankState();
});
// on commit, ensure that the value is correct by sourcing it from the objects' samples again.
// this ensures that committing empty text causes a revert to the previous value.
bank.OnCommit += (_, _) => updateBankText();
bank.OnCommit += (_, _) => updatePrimaryBankState();
updateAdditionBankText();
updateAdditionBankVisual();
updateAdditionBankState();
additionBank.Current.BindValueChanged(val =>
{
updateAdditionBank(val.NewValue);
updateAdditionBankVisual();
});
additionBank.OnCommit += (_, _) => updateAdditionBankText();
if (string.IsNullOrEmpty(val.NewValue))
return;
volume.Current.BindValueChanged(val => updateVolume(val.NewValue));
setAdditionBank(val.NewValue);
updateAdditionBankState();
});
additionBank.OnCommit += (_, _) => updateAdditionBankState();
volume.Current.BindValueChanged(val =>
{
if (val.NewValue != null)
setVolume(val.NewValue.Value);
});
createStateBindables();
updateTernaryStates();
@ -210,6 +219,26 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private string? getCommonAdditionBank() => allRelevantSamples.Select(GetAdditionBankValue).Distinct().Count() == 1 ? GetAdditionBankValue(allRelevantSamples.First()) : null;
private int? getCommonVolume() => allRelevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(allRelevantSamples.First()) : null;
private void updatePrimaryBankState()
{
string? commonBank = getCommonBank();
bank.Current.Value = commonBank;
bank.PlaceholderText = string.IsNullOrEmpty(commonBank) ? "(multiple)" : string.Empty;
}
private void updateAdditionBankState()
{
string? commonAdditionBank = getCommonAdditionBank();
additionBank.PlaceholderText = string.IsNullOrEmpty(commonAdditionBank) ? "(multiple)" : string.Empty;
additionBank.Current.Value = commonAdditionBank;
bool anyAdditions = allRelevantSamples.Any(o => o.Any(s => s.Name != HitSampleInfo.HIT_NORMAL));
if (anyAdditions)
additionBank.Show();
else
additionBank.Hide();
}
/// <summary>
/// Applies the given update action on all samples of <see cref="allRelevantSamples"/>
/// and invokes the necessary update notifiers for the beatmap and hit objects.
@ -229,11 +258,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
beatmap.EndChange();
}
private void updateBank(string? newBank)
private void setBank(string newBank)
{
if (string.IsNullOrEmpty(newBank))
return;
updateAllRelevantSamples((_, relevantSamples) =>
{
for (int i = 0; i < relevantSamples.Count; i++)
@ -245,11 +271,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
});
}
private void updateAdditionBank(string? newBank)
private void setAdditionBank(string newBank)
{
if (string.IsNullOrEmpty(newBank))
return;
updateAllRelevantSamples((_, relevantSamples) =>
{
for (int i = 0; i < relevantSamples.Count; i++)
@ -261,47 +284,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
});
}
private void updateBankText()
private void setVolume(int newVolume)
{
bank.Current.Value = getCommonBank();
}
private void updateBankPlaceholderText()
{
string? commonBank = getCommonBank();
bank.PlaceholderText = string.IsNullOrEmpty(commonBank) ? "(multiple)" : string.Empty;
}
private void updateAdditionBankVisual()
{
string? commonAdditionBank = getCommonAdditionBank();
additionBank.PlaceholderText = string.IsNullOrEmpty(commonAdditionBank) ? "(multiple)" : string.Empty;
bool anyAdditions = allRelevantSamples.Any(o => o.Any(s => s.Name != HitSampleInfo.HIT_NORMAL));
if (anyAdditions)
additionBank.Show();
else
additionBank.Hide();
}
private void updateAdditionBankText()
{
string? commonAdditionBank = getCommonAdditionBank();
if (string.IsNullOrEmpty(commonAdditionBank)) return;
additionBank.Current.Value = commonAdditionBank;
}
private void updateVolume(int? newVolume)
{
if (newVolume == null)
return;
updateAllRelevantSamples((_, relevantSamples) =>
{
for (int i = 0; i < relevantSamples.Count; i++)
{
relevantSamples[i] = relevantSamples[i].With(newVolume: newVolume.Value);
relevantSamples[i] = relevantSamples[i].With(newVolume: newVolume);
}
});
}
@ -371,8 +360,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
relevantSamples.Add(relevantSample?.With(sampleName) ?? h.CreateHitSampleInfo(sampleName));
});
updateAdditionBankVisual();
updateAdditionBankText();
updateAdditionBankState();
}
private void removeHitSample(string sampleName)
@ -389,8 +377,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
});
updateAdditionBankText();
updateAdditionBankVisual();
updateAdditionBankState();
}
protected override bool OnKeyDown(KeyDownEvent e)
@ -401,10 +388,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
if (e.ShiftPressed)
{
string? newBank = banks.ElementAtOrDefault(rightIndex);
updateBank(newBank);
updateBankText();
updateAdditionBank(newBank);
updateAdditionBankText();
if (string.IsNullOrEmpty(newBank))
return true;
setBank(newBank);
updatePrimaryBankState();
setAdditionBank(newBank);
updateAdditionBankState();
}
else
{