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Fixes on categoryDifficulty
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@ -72,9 +72,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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double preEmpt = BeatmapDifficulty.DifficultyRange(ar, 1800, 1200, 450) / TimeRate;
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double preEmpt = BeatmapDifficulty.DifficultyRange(ar, 1800, 1200, 450) / TimeRate;
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categoryDifficulty["AR"] = preEmpt > 1200.0 ? -(preEmpt - 1800.0) / 120.0 : -(preEmpt - 1200.0) / 150.0 + 5.0;
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categoryDifficulty["AR"] = preEmpt > 1200.0 ? -(preEmpt - 1800.0) / 120.0 : -(preEmpt - 1200.0) / 150.0 + 5.0;
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categoryDifficulty["Max combo"] = difficultyHitObjects.Count;
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//categoryDifficulty.Add("AR", (preEmpt > 1200.0 ? -(preEmpt - 1800.0) / 120.0 : -(preEmpt - 1200.0) / 150.0 + 5.0).ToString("0.00", GameBase.nfi));
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//categoryDifficulty.Add("Max combo", DifficultyHitObjects.Count.ToString(GameBase.nfi));
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}
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}
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return starRating;
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return starRating;
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