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mirror of https://github.com/ppy/osu.git synced 2024-12-15 01:52:55 +08:00

Re-use checkbox nub for option sliders and slightly re-structure.

This commit is contained in:
Thomas Müller 2017-02-04 09:50:58 +01:00
parent e00581d838
commit 0edc64a08c
6 changed files with 260 additions and 220 deletions

@ -1 +1 @@
Subproject commit 542d2eb5877f0be8995943d18c7b98931322654a
Subproject commit e39f0c468399f3f9bea8832fcfe12a0595b59cae

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@ -66,7 +66,7 @@ namespace osu.Game.Graphics.UserInterface
}
}
private Light light;
private OsuNub nub;
private SpriteText labelSpriteText;
private AudioSample sampleChecked;
private AudioSample sampleUnchecked;
@ -79,7 +79,7 @@ namespace osu.Game.Graphics.UserInterface
Children = new Drawable[]
{
labelSpriteText = new OsuSpriteText(),
light = new Light
nub = new OsuNub
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
@ -102,13 +102,15 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnHover(InputState state)
{
light.Glowing = true;
nub.Glowing = true;
nub.Expanded = true;
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
light.Glowing = false;
nub.Glowing = false;
nub.Expanded = false;
base.OnHoverLost(state);
}
@ -125,7 +127,7 @@ namespace osu.Game.Graphics.UserInterface
bindable.Value = true;
sampleChecked?.Play();
light.State = CheckBoxState.Checked;
nub.State = CheckBoxState.Checked;
}
protected override void OnUnchecked()
@ -134,97 +136,7 @@ namespace osu.Game.Graphics.UserInterface
bindable.Value = false;
sampleUnchecked?.Play();
light.State = CheckBoxState.Unchecked;
nub.State = CheckBoxState.Unchecked;
}
private class Light : Container, IStateful<CheckBoxState>
{
private Box fill;
const float border_width = 3;
private Color4 glowingColour, idleColour;
public Light()
{
Size = new Vector2(20, 12);
Masking = true;
CornerRadius = Height / 2;
Masking = true;
BorderColour = Color4.White;
BorderThickness = border_width;
Children = new[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.01f, //todo: remove once we figure why containers aren't drawing at all times
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = idleColour = colours.Pink;
glowingColour = colours.PinkLighter;
EdgeEffect = new EdgeEffect
{
Colour = colours.PinkDarker,
Type = EdgeEffectType.Glow,
Radius = 10,
Roundness = 8,
};
FadeGlowTo(0);
}
public bool Glowing
{
set
{
if (value)
{
ResizeTo(new Vector2(40, 12), 500, EasingTypes.OutQuint);
FadeColour(glowingColour, 500, EasingTypes.OutQuint);
FadeGlowTo(1, 500, EasingTypes.OutQuint);
}
else
{
ResizeTo(new Vector2(20, 12), 500, EasingTypes.OutQuint);
FadeGlowTo(0, 500);
FadeColour(idleColour, 500);
}
}
}
private CheckBoxState state;
public CheckBoxState State
{
get
{
return state;
}
set
{
state = value;
switch (state)
{
case CheckBoxState.Checked:
fill.FadeIn(200, EasingTypes.OutQuint);
break;
case CheckBoxState.Unchecked:
fill.FadeTo(0.01f, 200, EasingTypes.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
break;
}
}
}
}
}
}

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@ -0,0 +1,113 @@
// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterface
{
class OsuNub : Container, IStateful<CheckBoxState>
{
public const float COLLAPSED_SIZE = 20;
public const float EXPANDED_SIZE = 40;
private Box fill;
const float border_width = 3;
private Color4 glowingColour, idleColour;
public OsuNub()
{
Size = new Vector2(COLLAPSED_SIZE, 12);
Masking = true;
CornerRadius = Height / 2;
Masking = true;
BorderColour = Color4.White;
BorderThickness = border_width;
Children = new[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.01f, //todo: remove once we figure why containers aren't drawing at all times
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = idleColour = colours.Pink;
glowingColour = colours.PinkLighter;
EdgeEffect = new EdgeEffect
{
Colour = colours.PinkDarker,
Type = EdgeEffectType.Glow,
Radius = 10,
Roundness = 8,
};
FadeGlowTo(0);
}
public bool Glowing
{
set
{
if (value)
{
FadeColour(glowingColour, 500, EasingTypes.OutQuint);
FadeGlowTo(1, 500, EasingTypes.OutQuint);
}
else
{
FadeGlowTo(0, 500);
FadeColour(idleColour, 500);
}
}
}
public bool Expanded
{
set
{
ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, EasingTypes.OutQuint);
}
}
private CheckBoxState state;
public CheckBoxState State
{
get
{
return state;
}
set
{
state = value;
switch (state)
{
case CheckBoxState.Checked:
fill.FadeIn(200, EasingTypes.OutQuint);
break;
case CheckBoxState.Unchecked:
fill.FadeTo(0.01f, 200, EasingTypes.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
break;
}
}
}
}
}

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@ -0,0 +1,131 @@
// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
using OpenTK;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface
{
public class OsuSliderBar<U> : SliderBar<U> where U : struct
{
private AudioSample sample;
private double lastSampleTime;
private OsuNub nub;
private Box leftBox, rightBox;
public OsuSliderBar()
{
Height = 12;
RangePadding = 20;
Children = new Drawable[]
{
leftBox = new Box
{
Height = 2,
Position = new Vector2(2, 0),
RelativeSizeAxes = Axes.None,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
rightBox = new Box
{
Height = 2,
Position = new Vector2(-2, 0),
RelativeSizeAxes = Axes.None,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Alpha = 0.5f,
},
nub = new OsuNub
{
Origin = Anchor.TopCentre,
State = CheckBoxState.Unchecked,
Expanded = true,
}
};
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
sample = audio.Sample.Get(@"Sliderbar/sliderbar");
leftBox.Colour = colours.Pink;
rightBox.Colour = colours.Pink;
}
private void playSample()
{
if (Clock == null || Clock.CurrentTime - lastSampleTime <= 50)
return;
lastSampleTime = Clock.CurrentTime;
sample.Frequency.Value = 1 + NormalizedValue * 0.2f;
sample.Play();
}
protected override bool OnHover(InputState state)
{
nub.Glowing = true;
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
nub.Glowing = false;
base.OnHoverLost(state);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Key == Key.Left || args.Key == Key.Right)
playSample();
return base.OnKeyDown(state, args);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
nub.State = CheckBoxState.Checked;
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
nub.State = CheckBoxState.Unchecked;
return base.OnMouseUp(state, args);
}
protected override bool OnClick(InputState state)
{
playSample();
return base.OnClick(state);
}
protected override bool OnDrag(InputState state)
{
playSample();
return base.OnDrag(state);
}
protected override void Update()
{
base.Update();
leftBox.Scale = new Vector2(MathHelper.Clamp(
nub.DrawPosition.X - nub.DrawWidth / 2, 0, DrawWidth), 1);
rightBox.Scale = new Vector2(MathHelper.Clamp(
DrawWidth - nub.DrawPosition.X - nub.DrawWidth / 2, 0, DrawWidth), 1);
}
protected override void UpdateValue(float value)
{
nub.MoveToX(RangePadding + UsableWidth * value, 250, EasingTypes.OutQuint);
}
}
}

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@ -1,24 +1,14 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Input;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Graphics;
using System.Linq;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options
{
@ -48,9 +38,12 @@ namespace osu.Game.Overlays.Options
Direction = FlowDirection.VerticalOnly;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Right = 5 };
Children = new Drawable[]
{
text = new OsuSpriteText {
text = new OsuSpriteText
{
Alpha = 0,
},
slider = new OsuSliderBar<T>
@ -60,116 +53,5 @@ namespace osu.Game.Overlays.Options
}
};
}
private class OsuSliderBar<U> : SliderBar<U> where U : struct
{
private AudioSample sample;
private double lastSampleTime;
private Container nub;
private Box leftBox, rightBox;
private float innerWidth
{
get
{
return DrawWidth - Height;
}
}
public OsuSliderBar()
{
Height = 20;
Padding = new MarginPadding { Left = Height / 2, Right = Height / 2 };
Children = new Drawable[]
{
leftBox = new Box
{
Height = 2,
RelativeSizeAxes = Axes.None,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
rightBox = new Box
{
Height = 2,
RelativeSizeAxes = Axes.None,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Alpha = 0.5f,
},
nub = new Container
{
Width = Height,
Height = Height,
CornerRadius = Height / 2,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.None,
RelativeSizeAxes = Axes.None,
Masking = true,
BorderThickness = 3,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
sample = audio.Sample.Get(@"Sliderbar/sliderbar");
leftBox.Colour = colours.Pink;
rightBox.Colour = colours.Pink;
nub.BorderColour = colours.Pink;
(nub.Children.First() as Box).Colour = colours.Pink.Opacity(0);
}
private void playSample()
{
if (Clock == null || Clock.CurrentTime - lastSampleTime <= 50)
return;
lastSampleTime = Clock.CurrentTime;
sample.Frequency.Value = 1 + NormalizedValue * 0.2f;
sample.Play();
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Key == Key.Left || args.Key == Key.Right)
playSample();
return base.OnKeyDown(state, args);
}
protected override bool OnClick(InputState state)
{
playSample();
return base.OnClick(state);
}
protected override bool OnDrag(InputState state)
{
playSample();
return base.OnDrag(state);
}
protected override void Update()
{
base.Update();
leftBox.Scale = new Vector2(MathHelper.Clamp(
nub.DrawPosition.X - nub.DrawWidth / 2 + 2, 0, innerWidth), 1);
rightBox.Scale = new Vector2(MathHelper.Clamp(
innerWidth - nub.DrawPosition.X - nub.DrawWidth / 2 + 2, 0, innerWidth), 1);
}
protected override void UpdateValue(float value)
{
nub.MoveToX(innerWidth * value);
}
}
}
}

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@ -68,6 +68,8 @@
<Compile Include="Graphics\Cursor\CursorTrail.cs" />
<Compile Include="Graphics\Sprites\OsuSpriteText.cs" />
<Compile Include="Graphics\UserInterface\BackButton.cs" />
<Compile Include="Graphics\UserInterface\OsuNub.cs" />
<Compile Include="Graphics\UserInterface\OsuSliderBar.cs" />
<Compile Include="Graphics\UserInterface\OsuTextBox.cs" />
<Compile Include="Graphics\UserInterface\TwoLayerButton.cs" />
<Compile Include="Modes\Objects\HitObjectParser.cs" />