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Fix wrong resampling times are used for juice stream path
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@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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{
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{
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path.ResampleVertices(hitObject.NestedHitObjects
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path.ResampleVertices(hitObject.NestedHitObjects
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.Skip(1).TakeWhile(h => !(h is Fruit)) // Only droplets in the first span are used.
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.Skip(1).TakeWhile(h => !(h is Fruit)) // Only droplets in the first span are used.
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.Select(h => (h.StartTime - hitObject.StartTime) * hitObject.Velocity));
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.Select(h => h.StartTime - hitObject.StartTime));
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}
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}
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vertexStates.Clear();
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vertexStates.Clear();
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