diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs index b931896898..c8a09786ec 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs @@ -120,11 +120,11 @@ namespace osu.Game.Tests.Beatmaps.Formats private void compareBeatmaps((IBeatmap beatmap, TestLegacySkin skin) expected, (IBeatmap beatmap, TestLegacySkin skin) actual) { // Check all control points that are still considered to be at a global level. - Assert.That(expected.beatmap.ControlPointInfo.TimingPoints.Serialize(), Is.EqualTo(actual.beatmap.ControlPointInfo.TimingPoints.Serialize())); - Assert.That(expected.beatmap.ControlPointInfo.EffectPoints.Serialize(), Is.EqualTo(actual.beatmap.ControlPointInfo.EffectPoints.Serialize())); + Assert.That(actual.beatmap.ControlPointInfo.TimingPoints.Serialize(), Is.EqualTo(expected.beatmap.ControlPointInfo.TimingPoints.Serialize())); + Assert.That(actual.beatmap.ControlPointInfo.EffectPoints.Serialize(), Is.EqualTo(expected.beatmap.ControlPointInfo.EffectPoints.Serialize())); // Check all hitobjects. - Assert.That(expected.beatmap.HitObjects.Serialize(), Is.EqualTo(actual.beatmap.HitObjects.Serialize())); + Assert.That(actual.beatmap.HitObjects.Serialize(), Is.EqualTo(expected.beatmap.HitObjects.Serialize())); // Check skin. Assert.IsTrue(areComboColoursEqual(expected.skin.Configuration, actual.skin.Configuration));