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Cleanup / re-protect file store
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@ -616,12 +616,8 @@ namespace osu.Game.Tests.Beatmaps.IO
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manager.UpdateFile(setToUpdate, fileToUpdate, stream);
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}
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// Check that the old file has been dereferenced
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Assert.That(manager.Files.QueryFiles(f => f.ID == fileToUpdate.FileInfoID).SingleOrDefault(), Is.Null);
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// Ensure that the old file is deleted upon a cleanup
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manager.Files.Cleanup();
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Assert.That(new System.IO.FileInfo(manager.Files.Storage.GetFullPath(fileToUpdate.FileInfo.StoragePath)), Does.Not.Exist);
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// Check that the old file reference has been removed
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Assert.That(manager.QueryBeatmapSet(s => s.ID == setToUpdate.ID).Files.All(f => f.ID != fileToUpdate.ID));
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// Check that the new file is referenced correctly by attempting a retrieval
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Beatmap updatedBeatmap = (Beatmap)manager.GetWorkingBeatmap(manager.QueryBeatmap(b => b.ID == beatmapToUpdate.BeatmapInfo.ID)).Beatmap;
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@ -68,7 +68,7 @@ namespace osu.Game.Database
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public virtual bool SupportsImportFromStable => RuntimeInfo.IsDesktop;
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public readonly FileStore Files;
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protected readonly FileStore Files;
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protected readonly IDatabaseContextFactory ContextFactory;
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