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Retrieve KeyBindingContainer
via DI rather than traversal lookup
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@ -2,11 +2,13 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.ComponentModel;
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using osu.Framework.Allocation;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania
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{
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[Cached] // Used for touch input, see ColumnTouchInputArea.
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public class ManiaInputManager : RulesetInputManager<ManiaAction>
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{
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public ManiaInputManager(RulesetInfo ruleset, int variant)
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@ -143,6 +143,11 @@ namespace osu.Game.Rulesets.Mania.UI
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public class ColumnTouchInputArea : Drawable
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{
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[Resolved(canBeNull: true)]
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private ManiaInputManager maniaInputManager { get; set; }
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private KeyBindingContainer<ManiaAction> keyBindingContainer;
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public ColumnTouchInputArea()
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{
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RelativeSizeAxes = Axes.Both;
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@ -152,32 +157,30 @@ namespace osu.Game.Rulesets.Mania.UI
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protected override void LoadComplete()
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{
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keyBindingContainer = (ManiaInputManager.RulesetKeyBindingContainer)((ManiaInputManager)GetContainingInputManager()).KeyBindingContainer;
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keyBindingContainer = maniaInputManager?.KeyBindingContainer;
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}
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private ManiaInputManager.RulesetKeyBindingContainer keyBindingContainer { get; set; }
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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keyBindingContainer.TriggerPressed(column.Action.Value);
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keyBindingContainer?.TriggerPressed(column.Action.Value);
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return base.OnMouseDown(e);
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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keyBindingContainer.TriggerReleased(column.Action.Value);
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keyBindingContainer?.TriggerReleased(column.Action.Value);
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base.OnMouseUp(e);
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}
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protected override bool OnTouchDown(TouchDownEvent e)
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{
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keyBindingContainer.TriggerPressed(column.Action.Value);
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keyBindingContainer?.TriggerPressed(column.Action.Value);
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return true;
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}
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protected override void OnTouchUp(TouchUpEvent e)
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{
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keyBindingContainer.TriggerReleased(column.Action.Value);
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keyBindingContainer?.TriggerReleased(column.Action.Value);
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}
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}
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}
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@ -24,6 +24,8 @@ namespace osu.Game.Rulesets.UI
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public abstract class RulesetInputManager<T> : PassThroughInputManager, ICanAttachKeyCounter, IHasReplayHandler, IHasRecordingHandler
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where T : struct
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{
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public readonly KeyBindingContainer<T> KeyBindingContainer;
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private ReplayRecorder recorder;
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public ReplayRecorder Recorder
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@ -43,8 +45,6 @@ namespace osu.Game.Rulesets.UI
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protected override InputState CreateInitialState() => new RulesetInputManagerInputState<T>(base.CreateInitialState());
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public readonly KeyBindingContainer<T> KeyBindingContainer;
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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