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Merge pull request #3239 from smoogipoo/spinner-combo-fix
Fix spinners creating an extra combo
This commit is contained in:
commit
0e5dbe5689
@ -12,7 +12,7 @@ using osu.Game.Rulesets.Osu.UI;
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namespace osu.Game.Rulesets.Osu.Beatmaps
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namespace osu.Game.Rulesets.Osu.Beatmaps
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{
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{
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internal class OsuBeatmapConverter : BeatmapConverter<OsuHitObject>
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public class OsuBeatmapConverter : BeatmapConverter<OsuHitObject>
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{
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{
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public OsuBeatmapConverter(IBeatmap beatmap)
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public OsuBeatmapConverter(IBeatmap beatmap)
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: base(beatmap)
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: base(beatmap)
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@ -8,7 +8,7 @@ using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Beatmaps
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namespace osu.Game.Rulesets.Osu.Beatmaps
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{
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{
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internal class OsuBeatmapProcessor : BeatmapProcessor
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public class OsuBeatmapProcessor : BeatmapProcessor
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{
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{
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public OsuBeatmapProcessor(IBeatmap beatmap)
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public OsuBeatmapProcessor(IBeatmap beatmap)
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: base(beatmap)
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: base(beatmap)
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@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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/// </summary>
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public int SpinsRequired { get; protected set; } = 1;
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public int SpinsRequired { get; protected set; } = 1;
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public override bool NewCombo => true;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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@ -11,7 +11,9 @@ using osu.Game.Audio;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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namespace osu.Game.Tests.Beatmaps.Formats
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namespace osu.Game.Tests.Beatmaps.Formats
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@ -187,14 +189,46 @@ namespace osu.Game.Tests.Beatmaps.Formats
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}
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}
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[Test]
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[Test]
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public void TestDecodeBeatmapComboOffsets()
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public void TestDecodeBeatmapComboOffsetsOsu()
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{
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{
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var decoder = new LegacyBeatmapDecoder();
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var decoder = new LegacyBeatmapDecoder();
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using (var resStream = Resource.OpenResource("hitobject-combo-offset.osu"))
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using (var resStream = Resource.OpenResource("hitobject-combo-offset.osu"))
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using (var stream = new StreamReader(resStream))
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using (var stream = new StreamReader(resStream))
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{
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{
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var beatmap = decoder.Decode(stream);
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var beatmap = decoder.Decode(stream);
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Assert.AreEqual(3, ((IHasCombo)beatmap.HitObjects[0]).ComboOffset);
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var converted = new OsuBeatmapConverter(beatmap).Convert();
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new OsuBeatmapProcessor(converted).PreProcess();
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new OsuBeatmapProcessor(converted).PostProcess();
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Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).ComboIndex);
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Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).ComboIndex);
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Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).ComboIndex);
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Assert.AreEqual(6, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).ComboIndex);
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Assert.AreEqual(11, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).ComboIndex);
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Assert.AreEqual(14, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).ComboIndex);
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}
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}
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[Test]
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public void TestDecodeBeatmapComboOffsetsCatch()
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{
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var decoder = new LegacyBeatmapDecoder();
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using (var resStream = Resource.OpenResource("hitobject-combo-offset.osu"))
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using (var stream = new StreamReader(resStream))
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{
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var beatmap = decoder.Decode(stream);
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var converted = new CatchBeatmapConverter(beatmap).Convert();
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new CatchBeatmapProcessor(converted).PreProcess();
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new CatchBeatmapProcessor(converted).PostProcess();
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Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).ComboIndex);
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Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).ComboIndex);
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Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).ComboIndex);
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Assert.AreEqual(6, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).ComboIndex);
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Assert.AreEqual(11, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).ComboIndex);
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Assert.AreEqual(14, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).ComboIndex);
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}
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}
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}
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}
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@ -1,4 +1,32 @@
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osu file format v14
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osu file format v14
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[HitObjects]
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[HitObjects]
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255,193,2170,49,0,0:0:0:0:
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// Circle with combo offset (3)
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255,193,1000,49,0,0:0:0:0:
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// Combo index = 4
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// Slider with new combo followed by circle with no new combo
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256,192,2000,12,0,2000,0:0:0:0:
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255,193,3000,1,0,0:0:0:0:
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// Combo index = 5
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// Slider without new combo followed by circle with no new combo
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256,192,4000,8,0,5000,0:0:0:0:
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255,193,6000,1,0,0:0:0:0:
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// Combo index = 5
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// Slider without new combo followed by circle with new combo
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256,192,7000,8,0,8000,0:0:0:0:
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255,193,9000,5,0,0:0:0:0:
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// Combo index = 6
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// Slider with new combo and offset (1) followed by circle with new combo and offset (3)
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256,192,10000,28,0,11000,0:0:0:0:
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255,193,12000,53,0,0:0:0:0:
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// Combo index = 11
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// Slider with new combo and offset (2) followed by slider with no new combo followed by circle with no new combo
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256,192,13000,44,0,14000,0:0:0:0:
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256,192,15000,8,0,16000,0:0:0:0:
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255,193,17000,1,0,0:0:0:0:
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// Combo index = 14
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@ -18,8 +18,17 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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{
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{
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}
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}
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private bool forceNewCombo;
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private int extraComboOffset;
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protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
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protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
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{
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{
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newCombo |= forceNewCombo;
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comboOffset += extraComboOffset;
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forceNewCombo = false;
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extraComboOffset = 0;
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return new ConvertHit
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return new ConvertHit
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{
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{
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X = position.X,
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X = position.X,
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@ -30,6 +39,12 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
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{
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{
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newCombo |= forceNewCombo;
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comboOffset += extraComboOffset;
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forceNewCombo = false;
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extraComboOffset = 0;
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return new ConvertSlider
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return new ConvertSlider
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{
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{
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X = position.X,
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X = position.X,
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@ -45,11 +60,14 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime)
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protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime)
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{
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{
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// Convert spinners don't create the new combo themselves, but force the next non-spinner hitobject to create a new combo
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// Their combo offset is still added to that next hitobject's combo index
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forceNewCombo |= FormatVersion <= 8 || newCombo;
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extraComboOffset += comboOffset;
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return new ConvertSpinner
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return new ConvertSpinner
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{
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{
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EndTime = endTime,
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EndTime = endTime
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NewCombo = FirstObject || newCombo,
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ComboOffset = comboOffset
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};
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};
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}
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}
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@ -19,8 +19,17 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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{
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{
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}
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}
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private bool forceNewCombo;
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private int extraComboOffset;
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protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
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protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
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{
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{
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newCombo |= forceNewCombo;
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comboOffset += extraComboOffset;
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forceNewCombo = false;
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extraComboOffset = 0;
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return new ConvertHit
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return new ConvertHit
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{
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{
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Position = position,
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Position = position,
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@ -31,6 +40,12 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
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{
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{
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newCombo |= forceNewCombo;
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comboOffset += extraComboOffset;
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forceNewCombo = false;
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extraComboOffset = 0;
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return new ConvertSlider
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return new ConvertSlider
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{
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{
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Position = position,
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Position = position,
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@ -46,12 +61,15 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime)
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protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime)
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{
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{
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// Convert spinners don't create the new combo themselves, but force the next non-spinner hitobject to create a new combo
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// Their combo offset is still added to that next hitobject's combo index
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forceNewCombo |= FormatVersion <= 8 || newCombo;
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extraComboOffset += comboOffset;
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return new ConvertSpinner
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return new ConvertSpinner
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{
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{
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Position = position,
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Position = position,
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EndTime = endTime,
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EndTime = endTime
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NewCombo = FormatVersion <= 8 || FirstObject || newCombo,
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ComboOffset = comboOffset
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};
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};
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}
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}
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