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Merge pull request #3239 from smoogipoo/spinner-combo-fix

Fix spinners creating an extra combo
This commit is contained in:
Dean Herbert 2018-08-17 13:57:48 +09:00 committed by GitHub
commit 0e5dbe5689
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 109 additions and 13 deletions

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@ -12,7 +12,7 @@ using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Osu.Beatmaps
{
internal class OsuBeatmapConverter : BeatmapConverter<OsuHitObject>
public class OsuBeatmapConverter : BeatmapConverter<OsuHitObject>
{
public OsuBeatmapConverter(IBeatmap beatmap)
: base(beatmap)

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@ -8,7 +8,7 @@ using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Beatmaps
{
internal class OsuBeatmapProcessor : BeatmapProcessor
public class OsuBeatmapProcessor : BeatmapProcessor
{
public OsuBeatmapProcessor(IBeatmap beatmap)
: base(beatmap)

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@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
public int SpinsRequired { get; protected set; } = 1;
public override bool NewCombo => true;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);

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@ -11,7 +11,9 @@ using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Skinning;
namespace osu.Game.Tests.Beatmaps.Formats
@ -187,14 +189,46 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
[Test]
public void TestDecodeBeatmapComboOffsets()
public void TestDecodeBeatmapComboOffsetsOsu()
{
var decoder = new LegacyBeatmapDecoder();
using (var resStream = Resource.OpenResource("hitobject-combo-offset.osu"))
using (var stream = new StreamReader(resStream))
{
var beatmap = decoder.Decode(stream);
Assert.AreEqual(3, ((IHasCombo)beatmap.HitObjects[0]).ComboOffset);
var converted = new OsuBeatmapConverter(beatmap).Convert();
new OsuBeatmapProcessor(converted).PreProcess();
new OsuBeatmapProcessor(converted).PostProcess();
Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).ComboIndex);
Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).ComboIndex);
Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).ComboIndex);
Assert.AreEqual(6, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).ComboIndex);
Assert.AreEqual(11, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).ComboIndex);
Assert.AreEqual(14, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).ComboIndex);
}
}
[Test]
public void TestDecodeBeatmapComboOffsetsCatch()
{
var decoder = new LegacyBeatmapDecoder();
using (var resStream = Resource.OpenResource("hitobject-combo-offset.osu"))
using (var stream = new StreamReader(resStream))
{
var beatmap = decoder.Decode(stream);
var converted = new CatchBeatmapConverter(beatmap).Convert();
new CatchBeatmapProcessor(converted).PreProcess();
new CatchBeatmapProcessor(converted).PostProcess();
Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).ComboIndex);
Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).ComboIndex);
Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).ComboIndex);
Assert.AreEqual(6, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).ComboIndex);
Assert.AreEqual(11, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).ComboIndex);
Assert.AreEqual(14, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).ComboIndex);
}
}

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@ -1,4 +1,32 @@
osu file format v14
[HitObjects]
255,193,2170,49,0,0:0:0:0:
// Circle with combo offset (3)
255,193,1000,49,0,0:0:0:0:
// Combo index = 4
// Slider with new combo followed by circle with no new combo
256,192,2000,12,0,2000,0:0:0:0:
255,193,3000,1,0,0:0:0:0:
// Combo index = 5
// Slider without new combo followed by circle with no new combo
256,192,4000,8,0,5000,0:0:0:0:
255,193,6000,1,0,0:0:0:0:
// Combo index = 5
// Slider without new combo followed by circle with new combo
256,192,7000,8,0,8000,0:0:0:0:
255,193,9000,5,0,0:0:0:0:
// Combo index = 6
// Slider with new combo and offset (1) followed by circle with new combo and offset (3)
256,192,10000,28,0,11000,0:0:0:0:
255,193,12000,53,0,0:0:0:0:
// Combo index = 11
// Slider with new combo and offset (2) followed by slider with no new combo followed by circle with no new combo
256,192,13000,44,0,14000,0:0:0:0:
256,192,15000,8,0,16000,0:0:0:0:
255,193,17000,1,0,0:0:0:0:
// Combo index = 14

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@ -18,8 +18,17 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
{
}
private bool forceNewCombo;
private int extraComboOffset;
protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
{
newCombo |= forceNewCombo;
comboOffset += extraComboOffset;
forceNewCombo = false;
extraComboOffset = 0;
return new ConvertHit
{
X = position.X,
@ -30,6 +39,12 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
{
newCombo |= forceNewCombo;
comboOffset += extraComboOffset;
forceNewCombo = false;
extraComboOffset = 0;
return new ConvertSlider
{
X = position.X,
@ -45,11 +60,14 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime)
{
// Convert spinners don't create the new combo themselves, but force the next non-spinner hitobject to create a new combo
// Their combo offset is still added to that next hitobject's combo index
forceNewCombo |= FormatVersion <= 8 || newCombo;
extraComboOffset += comboOffset;
return new ConvertSpinner
{
EndTime = endTime,
NewCombo = FirstObject || newCombo,
ComboOffset = comboOffset
EndTime = endTime
};
}

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@ -19,8 +19,17 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
{
}
private bool forceNewCombo;
private int extraComboOffset;
protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
{
newCombo |= forceNewCombo;
comboOffset += extraComboOffset;
forceNewCombo = false;
extraComboOffset = 0;
return new ConvertHit
{
Position = position,
@ -31,6 +40,12 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
{
newCombo |= forceNewCombo;
comboOffset += extraComboOffset;
forceNewCombo = false;
extraComboOffset = 0;
return new ConvertSlider
{
Position = position,
@ -46,12 +61,15 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime)
{
// Convert spinners don't create the new combo themselves, but force the next non-spinner hitobject to create a new combo
// Their combo offset is still added to that next hitobject's combo index
forceNewCombo |= FormatVersion <= 8 || newCombo;
extraComboOffset += comboOffset;
return new ConvertSpinner
{
Position = position,
EndTime = endTime,
NewCombo = FormatVersion <= 8 || FirstObject || newCombo,
ComboOffset = comboOffset
EndTime = endTime
};
}