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Fix regressing BeatmapRecommendations
tests due to diffcalc running at
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2a73210865
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@ -5,6 +5,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -166,15 +167,22 @@ namespace osu.Game.Tests.Visual.SongSelect
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var beatmapSet = TestResources.CreateTestBeatmapSetInfo(rulesets.Length, rulesets);
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for (int i = 0; i < rulesets.Length; i++)
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var importedBeatmapSet = Game.BeatmapManager.Import(beatmapSet);
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Debug.Assert(importedBeatmapSet != null);
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importedBeatmapSet.PerformWrite(s =>
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{
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var beatmap = beatmapSet.Beatmaps[i];
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for (int i = 0; i < rulesets.Length; i++)
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{
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var beatmap = s.Beatmaps[i];
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beatmap.StarRating = i + 1;
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beatmap.DifficultyName = $"SR{i + 1}";
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}
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beatmap.StarRating = i + 1;
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beatmap.DifficultyName = $"SR{i + 1}";
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}
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});
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return Game.BeatmapManager.Import(beatmapSet)?.Value;
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return importedBeatmapSet.Value;
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}
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private bool ensureAllBeatmapSetsImported(IEnumerable<BeatmapSetInfo> beatmapSets) => beatmapSets.All(set => set != null);
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