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Merge pull request #817 from peppy/spinner-colour-rehash
Update spinner colours
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commit
0ddf2cb454
@ -1 +1 @@
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Subproject commit d00a7df902074d0b3f1479904b7f322db9d39c1f
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Subproject commit 60e0a343d2bf590f736782e2bb2a01c132e6cac0
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@ -158,7 +158,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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background.AccentColour = normalColour;
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completeColour = colours.YellowLight.Opacity(0.6f);
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completeColour = colours.YellowLight.Opacity(0.75f);
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disc.AccentColour = colours.SpinnerFill;
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circle.Colour = colours.BlueDark;
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@ -28,9 +27,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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EdgeEffect = new EdgeEffect
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{
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Hollow = true,
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Type = EdgeEffectType.Glow,
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Radius = 14,
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Colour = value.Opacity(0.3f),
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Radius = 40,
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Colour = value,
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};
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}
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}
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@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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if (Complete && updateCompleteTick())
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{
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background.Flush(flushType: typeof(TransformAlpha));
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background.FadeTo(tracking_alpha + 0.4f, 60, EasingTypes.OutExpo);
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background.FadeTo(tracking_alpha + 0.2f, 60, EasingTypes.OutExpo);
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background.Delay(60);
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background.FadeTo(tracking_alpha, 250, EasingTypes.OutQuint);
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}
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@ -2,12 +2,10 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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@ -15,24 +13,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class SpinnerTicks : Container
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{
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private Color4 glowColour;
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public SpinnerTicks()
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{
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Origin = Anchor.Centre;
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Anchor = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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glowColour = colours.BlueDarker.Opacity(0.4f);
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layout();
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}
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private void layout()
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{
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const int count = 18;
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for (int i = 0; i < count; i++)
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@ -44,8 +30,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Radius = 20,
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Colour = glowColour,
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Radius = 10,
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Colour = Color4.Gray.Opacity(0.2f),
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},
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RelativePositionAxes = Axes.Both,
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Masking = true,
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