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Add ability to change spin speed in spinner test
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@ -6,6 +6,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Audio;
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@ -26,6 +27,15 @@ namespace osu.Game.Rulesets.Osu.Tests
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private TestDrawableSpinner drawableSpinner;
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private TestDrawableSpinner drawableSpinner;
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private readonly BindableDouble spinRate = new BindableDouble();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AddSliderStep("Spin rate", 0.5, 5, 1, val => spinRate.Value = val);
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}
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[TestCase(true)]
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[TestCase(true)]
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[TestCase(false)]
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[TestCase(false)]
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public void TestVariousSpinners(bool autoplay)
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public void TestVariousSpinners(bool autoplay)
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@ -86,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { OverallDifficulty = od });
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spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { OverallDifficulty = od });
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return drawableSpinner = new TestDrawableSpinner(spinner, true)
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return drawableSpinner = new TestDrawableSpinner(spinner, true, spinRate)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Depth = depthIndex++,
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Depth = depthIndex++,
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@ -114,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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drawableSpinner = new TestDrawableSpinner(spinner, auto)
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drawableSpinner = new TestDrawableSpinner(spinner, auto, spinRate)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Depth = depthIndex++,
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Depth = depthIndex++,
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@ -130,18 +140,20 @@ namespace osu.Game.Rulesets.Osu.Tests
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private partial class TestDrawableSpinner : DrawableSpinner
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private partial class TestDrawableSpinner : DrawableSpinner
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{
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{
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private readonly bool auto;
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private readonly bool auto;
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private readonly BindableDouble spinRate;
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public TestDrawableSpinner(Spinner s, bool auto)
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public TestDrawableSpinner(Spinner s, bool auto, BindableDouble spinRate)
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: base(s)
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: base(s)
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{
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{
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this.auto = auto;
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this.auto = auto;
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this.spinRate = spinRate;
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}
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}
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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if (auto)
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if (auto)
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RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * 2));
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RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * spinRate.Value));
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}
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}
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}
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}
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}
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}
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