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Fix multiplayer components updating when not alive

Should close https://github.com/ppy/osu/issues/15092.

- [ ] Depends on https://github.com/ppy/osu-framework/pull/4826.
This commit is contained in:
Dean Herbert 2021-10-14 17:37:08 +09:00
parent fb9c3fe72e
commit 0d86dab80a

View File

@ -19,15 +19,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
base.LoadComplete();
Client.RoomUpdated += OnRoomUpdated;
Client.UserLeft += UserLeft;
Client.UserKicked += UserKicked;
Client.UserJoined += UserJoined;
Client.RoomUpdated += invokeOnRoomUpdated;
Client.UserLeft += invokeUserLeft;
Client.UserKicked += invokeUserKicked;
Client.UserJoined += invokeUserJoined;
OnRoomUpdated();
}
private void invokeOnRoomUpdated() => Scheduler.AddOnce(OnRoomUpdated);
private void invokeUserJoined(MultiplayerRoomUser user) => Scheduler.AddOnce(UserJoined, user);
private void invokeUserKicked(MultiplayerRoomUser user) => Scheduler.AddOnce(UserKicked, user);
private void invokeUserLeft(MultiplayerRoomUser user) => Scheduler.AddOnce(UserLeft, user);
/// <summary>
/// Invoked when a user has joined the room.
/// </summary>
@ -63,10 +67,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
if (Client != null)
{
Client.UserLeft -= UserLeft;
Client.UserKicked -= UserKicked;
Client.UserJoined -= UserJoined;
Client.RoomUpdated -= OnRoomUpdated;
Client.RoomUpdated -= invokeOnRoomUpdated;
Client.UserLeft -= invokeUserLeft;
Client.UserKicked -= invokeUserKicked;
Client.UserJoined -= invokeUserJoined;
}
base.Dispose(isDisposing);