diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs
index 54a0436f2a..94078a3dec 100644
--- a/osu.Game/Overlays/MusicController.cs
+++ b/osu.Game/Overlays/MusicController.cs
@@ -269,7 +269,7 @@ namespace osu.Game.Overlays
/// Easing for the ducking transition.
/// Duration of the unducking transition, in ms.
/// Easing for the unducking transition.
- public IDisposable? Duck(int duration = 0, float duckVolumeTo = 0.25f, int? duckCutoffTo = 300, Easing easing = Easing.OutCubic, int unduckDuration = 500, Easing unduckEasing = Easing.InCubic)
+ public IDisposable? Duck(int duration = 0, float duckVolumeTo = 0.25f, int? duckCutoffTo = 300, Easing easing = Easing.Out, int unduckDuration = 500, Easing unduckEasing = Easing.In)
{
if (audioDuckActive) return null;
@@ -296,8 +296,8 @@ namespace osu.Game.Overlays
/// Cutoff frequency to drop `AudioFilter` to. Use `null` to skip filter effect.
/// Duration of the ducking transition, in ms.
/// Easing for the ducking transition.
- public void DuckMomentarily(int delay, int unduckDuration = 500, Easing unduckEasing = Easing.InCubic, float duckVolumeTo = 0.25f, int? duckCutoffTo = 300, int duckDuration = 0,
- Easing duckEasing = Easing.OutCubic)
+ public void DuckMomentarily(int delay, int unduckDuration = 500, Easing unduckEasing = Easing.In, float duckVolumeTo = 0.25f, int? duckCutoffTo = 300, int duckDuration = 0,
+ Easing duckEasing = Easing.Out)
{
if (audioDuckActive) return;