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Update SimpleUpdateManager to handle new macOS build naming scheme
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@ -3,6 +3,7 @@
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using System;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Allocation;
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@ -82,7 +83,8 @@ namespace osu.Game.Updater
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break;
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case RuntimeInfo.Platform.macOS:
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bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip", StringComparison.Ordinal));
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string arch = RuntimeInformation.OSArchitecture == Architecture.Arm64 ? "Apple.Silicon" : "Intel";
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bestAsset = release.Assets?.Find(f => f.Name.EndsWith($".app.{arch}.zip", StringComparison.Ordinal));
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break;
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case RuntimeInfo.Platform.Linux:
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