1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-12 12:22:56 +08:00

Use alternative workaround

This commit is contained in:
Bartłomiej Dach 2022-12-30 09:07:48 +01:00
parent f625c5d744
commit 0d70f2c0fd
No known key found for this signature in database

View File

@ -13,7 +13,6 @@ using osuTK;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Rulesets;
using osu.Framework.Input.Bindings;
@ -66,9 +65,12 @@ namespace osu.Game.Overlays.Toolbar
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame)
{
ToolbarBackground background;
HoverInterceptor interceptor;
Children = new Drawable[]
{
new ToolbarBackground(),
background = new ToolbarBackground(),
new GridContainer
{
RelativeSizeAxes = Axes.Both,
@ -181,9 +183,15 @@ namespace osu.Game.Overlays.Toolbar
},
},
}
},
interceptor = new HoverInterceptor
{
RelativeSizeAxes = Axes.Both
}
};
((IBindable<bool>)background.ShowGradient).BindTo(interceptor.ReceivedHover);
if (osuGame != null)
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
}
@ -197,8 +205,7 @@ namespace osu.Game.Overlays.Toolbar
public partial class ToolbarBackground : Container
{
private InputManager inputManager;
private Bindable<bool> showGradient { get; } = new BindableBool();
public Bindable<bool> ShowGradient { get; } = new BindableBool();
private readonly Box gradientBackground;
@ -228,29 +235,42 @@ namespace osu.Game.Overlays.Toolbar
{
base.LoadComplete();
inputManager = GetContainingInputManager();
showGradient.BindValueChanged(_ => updateState(), true);
}
protected override void Update()
{
base.Update();
var currentMousePosition = inputManager.CurrentState.Mouse.Position;
// ensure that the gradient is not shown if the mouse is above the window.
// this is relevant when the background is moving due to the toolbar being toggled.
showGradient.Value = currentMousePosition.Y >= 0 && Contains(inputManager.CurrentState.Mouse.Position);
ShowGradient.BindValueChanged(_ => updateState(), true);
}
private void updateState()
{
if (showGradient.Value)
if (ShowGradient.Value)
gradientBackground.FadeIn(transition_time, Easing.OutQuint);
else
gradientBackground.FadeOut(transition_time, Easing.OutQuint);
}
}
/// <summary>
/// Whenever the mouse cursor is within the bounds of the toolbar, we want the background gradient to show, for toolbar button descriptions to be legible.
/// Unfortunately we also need to ensure that the toolbar buttons handle hover, to prevent the possibility of multiple descriptions being shown
/// due to hover events passing through multiple buttons.
/// This drawable is a workaround, that when placed front-most in the toolbar, allows to see whether hover events have been propagated through it without handling them.
/// </summary>
private partial class HoverInterceptor : Drawable
{
public IBindable<bool> ReceivedHover => receivedHover;
private readonly Bindable<bool> receivedHover = new BindableBool();
protected override bool OnHover(HoverEvent e)
{
receivedHover.Value = true;
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
receivedHover.Value = false;
base.OnHoverLost(e);
}
}
protected override void UpdateState(ValueChangedEvent<Visibility> state)
{
bool blockShow = hiddenByUser || OverlayActivationMode.Value == OverlayActivation.Disabled;