mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 19:42:55 +08:00
Remember FPS display state after changing via Ctrl+F11 hotkey
This commit is contained in:
parent
ebfcc8b3ec
commit
0d57cf6599
@ -220,8 +220,10 @@ namespace osu.Game
|
|||||||
// TODO: This is temporary until we reimplement the local FPS display.
|
// TODO: This is temporary until we reimplement the local FPS display.
|
||||||
// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
|
// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
|
||||||
fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
|
fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
|
||||||
fpsDisplayVisible.ValueChanged += visible => { FrameStatisticsMode = visible.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
|
fpsDisplayVisible.ValueChanged += visible => { FrameStatistics.Value = visible.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
|
||||||
fpsDisplayVisible.TriggerChange();
|
fpsDisplayVisible.TriggerChange();
|
||||||
|
|
||||||
|
FrameStatistics.ValueChanged += e => fpsDisplayVisible.Value = e.NewValue != FrameStatisticsMode.None;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void runMigrations()
|
private void runMigrations()
|
||||||
|
Loading…
Reference in New Issue
Block a user