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Code fixes and Background Implementation
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@ -2,6 +2,7 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework;
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using osu.Framework;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics.Background;
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using osu.Game.Graphics.Background;
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namespace osu.Game.GameModes.Backgrounds
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namespace osu.Game.GameModes.Backgrounds
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@ -9,16 +10,22 @@ namespace osu.Game.GameModes.Backgrounds
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public class BackgroundModeCustom : BackgroundMode
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public class BackgroundModeCustom : BackgroundMode
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{
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{
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private readonly string textureName;
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private readonly string textureName;
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private readonly Texture texture;
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public BackgroundModeCustom(string textureName)
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public BackgroundModeCustom(string textureName)
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{
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{
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this.textureName = textureName;
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this.textureName = textureName;
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}
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}
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public BackgroundModeCustom(Texture texture)
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{
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this.texture = texture;
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}
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protected override void Load(BaseGame game)
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protected override void Load(BaseGame game)
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{
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{
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base.Load(game);
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base.Load(game);
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Add(new Background(textureName));
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Add((texture != null) ? new Background(texture) : new Background(textureName));
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}
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}
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public override bool Equals(BackgroundMode other)
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public override bool Equals(BackgroundMode other)
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@ -21,7 +21,7 @@ using osu.Game.Beatmaps.Drawable;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Framework.GameModes;
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using osu.Framework.GameModes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Background;
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namespace osu.Game.GameModes.Play
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namespace osu.Game.GameModes.Play
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{
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{
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@ -36,30 +36,25 @@ namespace osu.Game.GameModes.Play
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private FlowContainer beatmapSetFlow;
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private FlowContainer beatmapSetFlow;
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private TrackManager trackManager;
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private TrackManager trackManager;
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private Container wedgeContainer;
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private Container wedgeContainer;
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private Sprite background;
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private BackgroundMode background;
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protected override BackgroundMode CreateBackground() => background;
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/// <param name="database">Optionally provide a database to use instead of the OsuGame one.</param>
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/// <param name="database">Optionally provide a database to use instead of the OsuGame one.</param>
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public PlaySongSelect(BeatmapDatabase database = null)
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public PlaySongSelect(BeatmapDatabase database = null)
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{
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{
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this.database = database;
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this.database = database;
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background = new BackgroundModeDefault();
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const float scrollWidth = 640;
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const float scrollWidth = 640;
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const float bottomToolHeight = 50;
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const float bottomToolHeight = 50;
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const float topToolHeight = 50;
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const float topToolHeight = 50;
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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background = new Sprite {
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = Vector2.One,
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Alpha = 0.5f,
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},
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wedgeContainer = new Container
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wedgeContainer = new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Padding = new MarginPadding { Right = scrollWidth - 200, Bottom = bottomToolHeight, Top = topToolHeight },
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Padding = new MarginPadding { Right = scrollWidth - 200, Bottom = bottomToolHeight, Top = topToolHeight },
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Children = new[]
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Children = new[]
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{
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{
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@ -230,7 +225,6 @@ namespace osu.Game.GameModes.Play
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if (!beatmap.Equals(Beatmap?.BeatmapInfo))
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if (!beatmap.Equals(Beatmap?.BeatmapInfo))
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{
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{
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Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
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Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
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background.Texture = Beatmap.Background;
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}
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}
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ensurePlayingSelected();
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ensurePlayingSelected();
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@ -304,7 +298,7 @@ namespace osu.Game.GameModes.Play
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if (database.Query<BeatmapSetInfo>().Count() > 0)
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if (database.Query<BeatmapSetInfo>().Count() > 0)
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foreach (var beatmapSet in database.Query<BeatmapSetInfo>())
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foreach (var beatmapSet in database.Query<BeatmapSetInfo>())
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addBeatmapSet(beatmapSet);
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addBeatmapSet(beatmapSet);
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else playButton.Dispose(); // not sure about this
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else playButton.Hide();
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}
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}
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}
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}
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}
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}
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@ -20,7 +20,8 @@ namespace osu.Game.GameModes.Play
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{
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{
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const bool autoplay = false;
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const bool autoplay = false;
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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private BackgroundMode background;
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protected override BackgroundMode CreateBackground() => background;
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public BeatmapInfo BeatmapInfo;
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public BeatmapInfo BeatmapInfo;
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@ -49,6 +50,8 @@ namespace osu.Game.GameModes.Play
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AudioTrack track = Beatmap.Track;
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AudioTrack track = Beatmap.Track;
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background = new BackgroundModeCustom(Beatmap.Background);
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if (track != null)
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if (track != null)
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{
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{
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game.Audio.Track.SetExclusive(track);
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game.Audio.Track.SetExclusive(track);
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@ -10,6 +10,7 @@ using OpenTK.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework;
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using osu.Framework;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Graphics.Background
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namespace osu.Game.Graphics.Background
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{
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{
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@ -17,6 +18,7 @@ namespace osu.Game.Graphics.Background
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{
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{
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protected Sprite BackgroundSprite;
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protected Sprite BackgroundSprite;
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Texture texture;
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string textureName;
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string textureName;
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public Background(string textureName = @"Backgrounds/bg1")
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public Background(string textureName = @"Backgrounds/bg1")
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@ -26,13 +28,20 @@ namespace osu.Game.Graphics.Background
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Depth = float.MinValue;
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Depth = float.MinValue;
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}
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}
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public Background(Texture texture)
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{
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this.texture = texture;
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RelativeSizeAxes = Axes.Both;
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Depth = float.MinValue;
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}
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protected override void Load(BaseGame game)
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protected override void Load(BaseGame game)
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{
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{
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base.Load(game);
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base.Load(game);
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Add(BackgroundSprite = new Sprite
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Add(BackgroundSprite = new Sprite
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{
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{
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Texture = game.Textures.Get(textureName),
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Texture = texture != null ? texture : game.Textures.Get(textureName),
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.DarkGray
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Colour = Color4.DarkGray
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