mirror of
https://github.com/ppy/osu.git
synced 2025-02-12 05:52:54 +08:00
Code fixes and Background Implementation
This commit is contained in:
parent
e33ca05b6c
commit
0d3c032d21
@ -2,6 +2,7 @@
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics.Background;
|
||||
|
||||
namespace osu.Game.GameModes.Backgrounds
|
||||
@ -9,16 +10,22 @@ namespace osu.Game.GameModes.Backgrounds
|
||||
public class BackgroundModeCustom : BackgroundMode
|
||||
{
|
||||
private readonly string textureName;
|
||||
private readonly Texture texture;
|
||||
|
||||
public BackgroundModeCustom(string textureName)
|
||||
{
|
||||
this.textureName = textureName;
|
||||
}
|
||||
|
||||
public BackgroundModeCustom(Texture texture)
|
||||
{
|
||||
this.texture = texture;
|
||||
}
|
||||
|
||||
protected override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
Add(new Background(textureName));
|
||||
Add((texture != null) ? new Background(texture) : new Background(textureName));
|
||||
}
|
||||
|
||||
public override bool Equals(BackgroundMode other)
|
||||
|
@ -21,7 +21,7 @@ using osu.Game.Beatmaps.Drawable;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Background;
|
||||
|
||||
namespace osu.Game.GameModes.Play
|
||||
{
|
||||
@ -36,30 +36,25 @@ namespace osu.Game.GameModes.Play
|
||||
private FlowContainer beatmapSetFlow;
|
||||
private TrackManager trackManager;
|
||||
private Container wedgeContainer;
|
||||
private Sprite background;
|
||||
|
||||
private BackgroundMode background;
|
||||
protected override BackgroundMode CreateBackground() => background;
|
||||
|
||||
/// <param name="database">Optionally provide a database to use instead of the OsuGame one.</param>
|
||||
public PlaySongSelect(BeatmapDatabase database = null)
|
||||
{
|
||||
this.database = database;
|
||||
|
||||
background = new BackgroundModeDefault();
|
||||
|
||||
const float scrollWidth = 640;
|
||||
const float bottomToolHeight = 50;
|
||||
const float topToolHeight = 50;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Sprite {
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = Vector2.One,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
wedgeContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = Vector2.One,
|
||||
Padding = new MarginPadding { Right = scrollWidth - 200, Bottom = bottomToolHeight, Top = topToolHeight },
|
||||
Children = new[]
|
||||
{
|
||||
@ -230,7 +225,6 @@ namespace osu.Game.GameModes.Play
|
||||
if (!beatmap.Equals(Beatmap?.BeatmapInfo))
|
||||
{
|
||||
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
|
||||
background.Texture = Beatmap.Background;
|
||||
}
|
||||
|
||||
ensurePlayingSelected();
|
||||
@ -304,7 +298,7 @@ namespace osu.Game.GameModes.Play
|
||||
if (database.Query<BeatmapSetInfo>().Count() > 0)
|
||||
foreach (var beatmapSet in database.Query<BeatmapSetInfo>())
|
||||
addBeatmapSet(beatmapSet);
|
||||
else playButton.Dispose(); // not sure about this
|
||||
else playButton.Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,7 +20,8 @@ namespace osu.Game.GameModes.Play
|
||||
{
|
||||
const bool autoplay = false;
|
||||
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
||||
private BackgroundMode background;
|
||||
protected override BackgroundMode CreateBackground() => background;
|
||||
|
||||
public BeatmapInfo BeatmapInfo;
|
||||
|
||||
@ -49,6 +50,8 @@ namespace osu.Game.GameModes.Play
|
||||
|
||||
AudioTrack track = Beatmap.Track;
|
||||
|
||||
background = new BackgroundModeCustom(Beatmap.Background);
|
||||
|
||||
if (track != null)
|
||||
{
|
||||
game.Audio.Track.SetExclusive(track);
|
||||
|
@ -10,6 +10,7 @@ using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Graphics.Background
|
||||
{
|
||||
@ -17,6 +18,7 @@ namespace osu.Game.Graphics.Background
|
||||
{
|
||||
protected Sprite BackgroundSprite;
|
||||
|
||||
Texture texture;
|
||||
string textureName;
|
||||
|
||||
public Background(string textureName = @"Backgrounds/bg1")
|
||||
@ -26,13 +28,20 @@ namespace osu.Game.Graphics.Background
|
||||
Depth = float.MinValue;
|
||||
}
|
||||
|
||||
public Background(Texture texture)
|
||||
{
|
||||
this.texture = texture;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Depth = float.MinValue;
|
||||
}
|
||||
|
||||
protected override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
|
||||
Add(BackgroundSprite = new Sprite
|
||||
{
|
||||
Texture = game.Textures.Get(textureName),
|
||||
Texture = texture != null ? texture : game.Textures.Get(textureName),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = Color4.DarkGray
|
||||
|
Loading…
Reference in New Issue
Block a user