mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 15:22:55 +08:00
Merge branch 'master' into fix-skinnable-sound-mute
This commit is contained in:
commit
0d1f273603
@ -52,6 +52,6 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.731.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.731.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.804.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.806.0" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -14,8 +14,8 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using static osu.Game.Skinning.LegacySkinConfiguration;
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namespace osu.Game.Rulesets.Osu.Skinning
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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{
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@ -28,53 +29,67 @@ namespace osu.Game.Rulesets.Osu.Skinning
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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}
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}
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private Container<Sprite> circleSprites;
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private Sprite hitCircleSprite;
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private Sprite hitCircleOverlay;
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private SkinnableSpriteText hitCircleText;
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private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
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private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
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private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
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[Resolved]
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private ISkinSource skin { get; set; }
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject, ISkinSource skin)
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private void load(DrawableHitObject drawableObject)
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{
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{
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OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
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OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
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Sprite hitCircleSprite;
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SkinnableSpriteText hitCircleText;
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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hitCircleSprite = new Sprite
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circleSprites = new Container<Sprite>
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{
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{
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Texture = getTextureWithFallback(string.Empty),
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Colour = drawableObject.AccentColour.Value,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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hitCircleSprite = new Sprite
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{
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Texture = getTextureWithFallback(string.Empty),
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Colour = drawableObject.AccentColour.Value,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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hitCircleOverlay = new Sprite
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{
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Texture = getTextureWithFallback("overlay"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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}
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},
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},
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hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
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hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
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{
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{
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Font = OsuFont.Numeric.With(size: 40),
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Font = OsuFont.Numeric.With(size: 40),
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UseFullGlyphHeight = false,
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UseFullGlyphHeight = false,
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}, confineMode: ConfineMode.NoScaling),
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}, confineMode: ConfineMode.NoScaling)
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new Sprite
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{
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{
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Texture = getTextureWithFallback("overlay"),
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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},
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};
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};
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bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
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bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
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if (!overlayAboveNumber)
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if (overlayAboveNumber)
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ChangeInternalChildDepth(hitCircleText, -float.MaxValue);
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AddInternal(hitCircleOverlay.CreateProxy());
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state.BindTo(drawableObject.State);
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state.BindTo(drawableObject.State);
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state.BindValueChanged(updateState, true);
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accentColour.BindTo(drawableObject.AccentColour);
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accentColour.BindTo(drawableObject.AccentColour);
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accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
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indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
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indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
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indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
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Texture getTextureWithFallback(string name)
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Texture getTextureWithFallback(string name)
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{
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{
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@ -87,6 +102,15 @@ namespace osu.Game.Rulesets.Osu.Skinning
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}
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}
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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state.BindValueChanged(updateState, true);
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accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
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indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
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}
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private void updateState(ValueChangedEvent<ArmedState> state)
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private void updateState(ValueChangedEvent<ArmedState> state)
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{
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{
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const double legacy_fade_duration = 240;
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const double legacy_fade_duration = 240;
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@ -94,8 +118,21 @@ namespace osu.Game.Rulesets.Osu.Skinning
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switch (state.NewValue)
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switch (state.NewValue)
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{
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{
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case ArmedState.Hit:
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case ArmedState.Hit:
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this.FadeOut(legacy_fade_duration, Easing.Out);
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circleSprites.FadeOut(legacy_fade_duration, Easing.Out);
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this.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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circleSprites.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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var legacyVersion = skin.GetConfig<LegacySetting, decimal>(LegacySetting.Version)?.Value;
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if (legacyVersion >= 2.0m)
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// legacy skins of version 2.0 and newer only apply very short fade out to the number piece.
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hitCircleText.FadeOut(legacy_fade_duration / 4, Easing.Out);
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else
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{
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// old skins scale and fade it normally along other pieces.
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hitCircleText.FadeOut(legacy_fade_duration, Easing.Out);
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hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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}
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break;
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break;
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}
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}
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}
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}
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.UI
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protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
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protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { AlignWithStoryboard = true };
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protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay();
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protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay();
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@ -11,10 +11,19 @@ namespace osu.Game.Rulesets.Osu.UI
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public class OsuPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
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public class OsuPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
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{
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{
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protected override Container<Drawable> Content => content;
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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private readonly ScalingContainer content;
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private const float playfield_size_adjust = 0.8f;
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private const float playfield_size_adjust = 0.8f;
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/// <summary>
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/// When true, an offset is applied to allow alignment with historical storyboards displayed in the same parent space.
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/// This will shift the playfield downwards slightly.
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/// </summary>
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public bool AlignWithStoryboard
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{
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set => content.PlayfieldShift = value;
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}
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public OsuPlayfieldAdjustmentContainer()
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public OsuPlayfieldAdjustmentContainer()
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{
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{
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Anchor = Anchor.Centre;
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Anchor = Anchor.Centre;
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@ -39,6 +48,8 @@ namespace osu.Game.Rulesets.Osu.UI
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/// </summary>
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/// </summary>
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private class ScalingContainer : Container
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private class ScalingContainer : Container
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{
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{
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internal bool PlayfieldShift { get; set; }
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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@ -55,6 +66,7 @@ namespace osu.Game.Rulesets.Osu.UI
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// Scale = 819.2 / 512
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// Scale = 819.2 / 512
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// Scale = 1.6
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// Scale = 1.6
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Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X);
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Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X);
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Position = new Vector2(0, (PlayfieldShift ? 8f : 0f) * Scale.X);
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// Size = 0.625
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// Size = 0.625
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Size = Vector2.Divide(Vector2.One, Scale);
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Size = Vector2.Divide(Vector2.One, Scale);
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}
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}
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@ -117,6 +117,8 @@ namespace osu.Game.Rulesets.UI
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public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
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public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
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public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotSupportedException();
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public BindableNumber<double> Volume => throw new NotSupportedException();
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public BindableNumber<double> Volume => throw new NotSupportedException();
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public BindableNumber<double> Balance => throw new NotSupportedException();
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public BindableNumber<double> Balance => throw new NotSupportedException();
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@ -4,6 +4,7 @@
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using System.Collections.Generic;
|
using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
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@ -159,28 +160,28 @@ namespace osu.Game.Skinning
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/// Smoothly adjusts <see cref="Volume"/> over time.
|
/// Smoothly adjusts <see cref="Volume"/> over time.
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/// </summary>
|
/// </summary>
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/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
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public TransformSequence<DrawableAudioWrapper> VolumeTo(double newVolume, double duration = 0, Easing easing = Easing.None) =>
|
public TransformSequence<AudioContainer<DrawableSample>> VolumeTo(double newVolume, double duration = 0, Easing easing = Easing.None) =>
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samplesContainer.VolumeTo(newVolume, duration, easing);
|
samplesContainer.VolumeTo(newVolume, duration, easing);
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|
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/// <summary>
|
/// <summary>
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/// Smoothly adjusts <see cref="Balance"/> over time.
|
/// Smoothly adjusts <see cref="Balance"/> over time.
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/// </summary>
|
/// </summary>
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||||||
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
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||||||
public TransformSequence<DrawableAudioWrapper> BalanceTo(double newBalance, double duration = 0, Easing easing = Easing.None) =>
|
public TransformSequence<AudioContainer<DrawableSample>> BalanceTo(double newBalance, double duration = 0, Easing easing = Easing.None) =>
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samplesContainer.BalanceTo(newBalance, duration, easing);
|
samplesContainer.BalanceTo(newBalance, duration, easing);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Smoothly adjusts <see cref="Frequency"/> over time.
|
/// Smoothly adjusts <see cref="Frequency"/> over time.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
||||||
public TransformSequence<DrawableAudioWrapper> FrequencyTo(double newFrequency, double duration = 0, Easing easing = Easing.None) =>
|
public TransformSequence<AudioContainer<DrawableSample>> FrequencyTo(double newFrequency, double duration = 0, Easing easing = Easing.None) =>
|
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samplesContainer.FrequencyTo(newFrequency, duration, easing);
|
samplesContainer.FrequencyTo(newFrequency, duration, easing);
|
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|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Smoothly adjusts <see cref="Tempo"/> over time.
|
/// Smoothly adjusts <see cref="Tempo"/> over time.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
||||||
public TransformSequence<DrawableAudioWrapper> TempoTo(double newTempo, double duration = 0, Easing easing = Easing.None) =>
|
public TransformSequence<AudioContainer<DrawableSample>> TempoTo(double newTempo, double duration = 0, Easing easing = Easing.None) =>
|
||||||
samplesContainer.TempoTo(newTempo, duration, easing);
|
samplesContainer.TempoTo(newTempo, duration, easing);
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -24,7 +24,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2020.804.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2020.806.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.731.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.731.0" />
|
||||||
<PackageReference Include="Sentry" Version="2.1.5" />
|
<PackageReference Include="Sentry" Version="2.1.5" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||||
|
@ -70,7 +70,7 @@
|
|||||||
<Reference Include="System.Net.Http" />
|
<Reference Include="System.Net.Http" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.804.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.806.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.731.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.731.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||||
@ -80,7 +80,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2020.804.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2020.806.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||||
|
Loading…
Reference in New Issue
Block a user