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StarCounter styling using absolute positioning.
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@ -1,6 +1,7 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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@ -21,16 +22,28 @@ namespace osu.Game.Graphics.UserInterface
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{
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protected override Type transformType => typeof(TransformStar);
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protected float MinStarSize = 0.001f;
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protected float MinStarSize = 0.3f;
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protected FlowContainer starContainer;
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protected Container starContainer;
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protected List<TextAwesome> stars = new List<TextAwesome>();
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public float MinStarAlpha = 0.5f;
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public int MaxStars = 10;
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public int StarSize = 20;
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public int StarSpacing = 2;
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public StarCounter() : base()
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{
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RollingDuration = 5000;
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IsRollingProportional = true;
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RollingDuration = 100;
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}
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protected override ulong getProportionalDuration(float currentValue, float newValue)
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{
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return (ulong)(Math.Abs(currentValue - newValue) * RollingDuration);
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}
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public override void ResetCount()
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@ -45,11 +58,12 @@ namespace osu.Game.Graphics.UserInterface
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Children = new Drawable[]
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{
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starContainer = new FlowContainer
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starContainer = new Container
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{
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Direction = FlowDirection.HorizontalOnly,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Width = MaxStars * StarSize,
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Height = StarSize,
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}
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};
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@ -58,22 +72,17 @@ namespace osu.Game.Graphics.UserInterface
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TextAwesome star = new TextAwesome
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{
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Icon = FontAwesome.star,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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TextSize = 20,
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TextSize = StarSize,
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Scale = new Vector2(MinStarSize),
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Alpha = MinStarAlpha,
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Position = new Vector2((StarSize + StarSpacing) * i + (StarSize + StarSpacing) / 2, 0),
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};
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stars.Add(star);
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starContainer.Add(star);
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}
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// HACK: To mantain container height constant
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starContainer.Add(new TextAwesome
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{
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Icon = FontAwesome.star,
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Origin = Anchor.Centre,
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TextSize = 20,
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Alpha = 0.002f,
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});
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ResetCount();
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}
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@ -82,11 +91,18 @@ namespace osu.Game.Graphics.UserInterface
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for (int i = 0; i < MaxStars; i++)
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{
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if (newValue < i)
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{
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stars[i].Alpha = MinStarAlpha;
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stars[i].ScaleTo(MinStarSize);
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else if (newValue > (i + 1))
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stars[i].ScaleTo(1f);
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}
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else
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stars[i].ScaleTo(Interpolation.ValueAt(newValue, MinStarSize, 1f, i, i + 1, EasingTypes.None));
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{
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stars[i].Alpha = 1;
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if (newValue > (i + 1))
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stars[i].ScaleTo(1f);
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else
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stars[i].ScaleTo(Interpolation.ValueAt(newValue, MinStarSize, 1f, i, i + 1, EasingTypes.None));
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}
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}
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}
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