From 776757545d15ae536f223afeb8e6ada4d8bab89b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 23 Jul 2019 15:17:02 +0900 Subject: [PATCH] Fix FTB causing flashlight to block vision correctly --- .../Vertices/PositionAndColourVertex.cs | 26 +++++++++++++++++++ osu.Game/Rulesets/Mods/ModFlashlight.cs | 12 ++++++++- 2 files changed, 37 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Graphics/OpenGL/Vertices/PositionAndColourVertex.cs diff --git a/osu.Game/Graphics/OpenGL/Vertices/PositionAndColourVertex.cs b/osu.Game/Graphics/OpenGL/Vertices/PositionAndColourVertex.cs new file mode 100644 index 0000000000..8714138322 --- /dev/null +++ b/osu.Game/Graphics/OpenGL/Vertices/PositionAndColourVertex.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Runtime.InteropServices; +using osu.Framework.Graphics.OpenGL.Vertices; +using osuTK; +using osuTK.Graphics; +using osuTK.Graphics.ES30; + +namespace osu.Game.Graphics.OpenGL.Vertices +{ + [StructLayout(LayoutKind.Sequential)] + public struct PositionAndColourVertex : IEquatable, IVertex + { + [VertexMember(2, VertexAttribPointerType.Float)] + public Vector2 Position; + + [VertexMember(4, VertexAttribPointerType.Float)] + public Color4 Colour; + + public bool Equals(PositionAndColourVertex other) + => Position.Equals(other.Position) + && Colour.Equals(other.Colour); + } +} diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 405d21c711..cb0c2fafe5 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Batches; using osu.Framework.Graphics.OpenGL.Vertices; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shaders; @@ -13,6 +14,7 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps.Timing; using osu.Game.Graphics; +using osu.Game.Graphics.OpenGL.Vertices; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; @@ -153,9 +155,17 @@ namespace osu.Game.Rulesets.Mods private Vector2 flashlightSize; private float flashlightDim; + private readonly VertexBatch quadBatch = new QuadBatch(1, 1); + private readonly Action addAction; + public FlashlightDrawNode(Flashlight source) : base(source) { + addAction = v => quadBatch.Add(new PositionAndColourVertex + { + Position = v.Position, + Colour = v.Colour + }); } public override void ApplyState() @@ -179,7 +189,7 @@ namespace osu.Game.Rulesets.Mods shader.GetUniform("flashlightSize").UpdateValue(ref flashlightSize); shader.GetUniform("flashlightDim").UpdateValue(ref flashlightDim); - DrawQuad(Texture.WhitePixel, screenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: vertexAction); + DrawQuad(Texture.WhitePixel, screenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: addAction); shader.Unbind(); }