diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 5abca168ed..1daaa24d57 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -704,7 +704,7 @@ namespace osu.Game.Rulesets.Objects.Drawables } Result.RawTime = Time.Current; - Result.GameplayRate = (Clock as IGameplayClock)?.GetTrueGameplayRate() ?? 1.0; + Result.GameplayRate = (Clock as IGameplayClock)?.GetTrueGameplayRate() ?? Clock.Rate; if (Result.HasResult) updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);