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Add failing beatmap info status test
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@ -10,6 +10,8 @@ using osu.Game.Rulesets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Online.API.Requests.Responses;
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using APIUser = osu.Game.Online.API.Requests.Responses.APIUser;
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@ -101,6 +103,12 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("show many difficulties", () => overlay.ShowBeatmapSet(createManyDifficultiesBeatmapSet()));
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downloadAssert(true);
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AddAssert("status is loved", () => overlay.ChildrenOfType<BeatmapSetOnlineStatusPill>().Single().Status == BeatmapOnlineStatus.Loved);
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AddStep("go to second beatmap", () => overlay.ChildrenOfType<BeatmapPicker.DifficultySelectorButton>().ElementAt(1).TriggerClick());
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AddAssert("status is graveyard", () => overlay.ChildrenOfType<BeatmapSetOnlineStatusPill>().Single().Status == BeatmapOnlineStatus.Graveyard);
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}
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[Test]
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@ -232,6 +240,7 @@ namespace osu.Game.Tests.Visual.Online
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Fails = Enumerable.Range(1, 100).Select(j => j % 12 - 6).ToArray(),
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Retries = Enumerable.Range(-2, 100).Select(j => j % 12 - 6).ToArray(),
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},
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Status = i % 2 == 0 ? BeatmapOnlineStatus.Graveyard : BeatmapOnlineStatus.Loved,
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});
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}
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