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Add failing test case for first tool switch failure scenario
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osu.Game.Rulesets.Osu.Tests/Editor/TestSceneToolSwitching.cs
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36
osu.Game.Rulesets.Osu.Tests/Editor/TestSceneToolSwitching.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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public partial class TestSceneToolSwitching : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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[Test]
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public void TestSliderAnchorMoveOperationEndsOnSwitchingTool()
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{
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var initialPosition = Vector2.Zero;
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AddStep("store original anchor position", () => initialPosition = EditorBeatmap.HitObjects.OfType<Slider>().First().Path.ControlPoints.ElementAt(1).Position);
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AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.OfType<Slider>().First()));
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AddStep("move to second anchor", () => InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1)));
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AddStep("start dragging", () => InputManager.PressButton(MouseButton.Left));
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AddStep("drag away", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(0, -200)));
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AddStep("switch tool", () => InputManager.PressButton(MouseButton.Button1));
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AddStep("undo", () => Editor.Undo());
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AddAssert("anchor back at original position",
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() => EditorBeatmap.HitObjects.OfType<Slider>().First().Path.ControlPoints.ElementAt(1).Position,
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() => Is.EqualTo(initialPosition));
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}
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}
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}
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