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Rely less on zero-duration transform helpers
They have huge overheads. See ppy/osu-framework#1411.
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@ -8,6 +8,7 @@ using OpenTK;
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using osu.Framework.Allocation;
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using osu.Game.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.MathUtils;
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namespace osu.Game.Graphics.Containers
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{
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@ -61,8 +62,9 @@ namespace osu.Game.Graphics.Containers
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if (parallaxEnabled)
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{
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Vector2 offset = input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2;
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content.MoveTo(offset * ParallaxAmount, firstUpdate ? 0 : 1000, Easing.OutQuint);
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Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2) * ParallaxAmount;
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content.Position = Interpolation.ValueAt(Clock.ElapsedFrameTime, content.Position, offset, 0, 1000, Easing.OutQuint);
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content.Scale = new Vector2(1 + ParallaxAmount);
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}
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@ -109,7 +109,7 @@ namespace osu.Game.Screens.Play
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{
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var xFill = value * UsableWidth;
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fill.Width = xFill;
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handleBase.MoveToX(xFill);
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handleBase.X = xFill;
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}
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protected override void OnUserChange() => OnSeek?.Invoke(Current);
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