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Add a delay before the osu! logo appears when exiting multiplayer
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@ -8,6 +8,7 @@ using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Multi.Screens.Lounge;
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using osu.Game.Screens.Multi.Screens.Lounge;
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namespace osu.Game.Screens.Multi
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namespace osu.Game.Screens.Multi
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@ -84,6 +85,13 @@ namespace osu.Game.Screens.Multi
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waves.Hide();
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waves.Hide();
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}
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}
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protected override void LogoExiting(OsuLogo logo)
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{
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// the wave overlay transition takes longer than expected to run.
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logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut();
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base.LogoExiting(logo);
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}
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private class MultiplayerWaveContainer : WaveContainer
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private class MultiplayerWaveContainer : WaveContainer
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{
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{
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protected override bool StartHidden => true;
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protected override bool StartHidden => true;
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