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Change GetChildren recursive default to false (should be more common).
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@ -144,7 +144,7 @@ namespace osu.Game.Database
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var beatmapSetInfo = Query<BeatmapSetInfo>().FirstOrDefault(s => s.BeatmapSetID == beatmapInfo.BeatmapSetID);
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var beatmapSetInfo = Query<BeatmapSetInfo>().FirstOrDefault(s => s.BeatmapSetID == beatmapInfo.BeatmapSetID);
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//we need metadata
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//we need metadata
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GetChildren(beatmapSetInfo, false);
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GetChildren(beatmapSetInfo);
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if (beatmapSetInfo == null)
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if (beatmapSetInfo == null)
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throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetID} is not in the local database.");
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throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetID} is not in the local database.");
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@ -181,7 +181,7 @@ namespace osu.Game.Database
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return connection.GetAllWithChildren(filter, recursive);
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return connection.GetAllWithChildren(filter, recursive);
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}
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}
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public T GetChildren<T>(T item, bool recursive = true)
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public T GetChildren<T>(T item, bool recursive = false)
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{
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{
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if (item == null) return default(T);
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if (item == null) return default(T);
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