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Add bindable adjustments for DT/HT rate
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@ -3,7 +3,9 @@
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mods
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@ -19,6 +21,16 @@ namespace osu.Game.Rulesets.Mods
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModHalfTime)).ToArray();
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protected override double RateAdjust => 1.5;
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[SettingSource("Speed increase", "The actual increase to apply")]
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public BindableNumber<double> SpeedChange { get; } = new BindableDouble
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{
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MinValue = 1.01,
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MaxValue = 2,
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Default = 1.5,
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Value = 1.5,
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Precision = 0.01,
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};
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protected override double RateAdjust => SpeedChange.Value;
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}
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}
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@ -3,7 +3,9 @@
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mods
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@ -19,6 +21,16 @@ namespace osu.Game.Rulesets.Mods
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModDoubleTime)).ToArray();
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protected override double RateAdjust => 0.75;
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[SettingSource("Speed decrease", "The actual decrease to apply")]
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public BindableNumber<double> SpeedChange { get; } = new BindableDouble
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{
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MinValue = 0.5,
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MaxValue = 0.99,
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Default = 0.75,
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Value = 0.75,
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Precision = 0.01,
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};
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protected override double RateAdjust => SpeedChange.Value;
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}
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}
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