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Merge branch 'master' into on-screen-display
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commit
0c7ceea4fd
@ -46,6 +46,7 @@ namespace osu.Game.Overlays.Chat
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private Color4 backgroundActive;
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private readonly SpriteText text;
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private readonly SpriteText textBold;
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private readonly Box box;
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private readonly Box highlightBox;
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@ -77,7 +78,9 @@ namespace osu.Game.Overlays.Chat
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box.FadeColour(backgroundActive, transition_length, EasingTypes.OutQuint);
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highlightBox.FadeIn(transition_length, EasingTypes.OutQuint);
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text.Font = @"Exo2.0-Bold";
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text.FadeOut(transition_length, EasingTypes.OutQuint);
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textBold.FadeIn(transition_length, EasingTypes.OutQuint);
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}
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private void fadeInactive()
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@ -86,7 +89,9 @@ namespace osu.Game.Overlays.Chat
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box.FadeColour(backgroundInactive, transition_length, EasingTypes.OutQuint);
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highlightBox.FadeOut(transition_length, EasingTypes.OutQuint);
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text.Font = @"Exo2.0-Regular";
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text.FadeIn(transition_length, EasingTypes.OutQuint);
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textBold.FadeOut(transition_length, EasingTypes.OutQuint);
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}
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protected override bool OnHover(InputState state)
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@ -172,6 +177,16 @@ namespace osu.Game.Overlays.Chat
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Text = value.ToString(),
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TextSize = 18,
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},
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textBold = new OsuSpriteText
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{
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Alpha = 0,
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Margin = new MarginPadding(5),
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Text = value.ToString(),
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Font = @"Exo2.0-Bold",
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TextSize = 18,
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},
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}
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}
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};
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@ -284,10 +284,21 @@ namespace osu.Game.Overlays
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{
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if (channel == null) return;
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careChannels.Add(channel);
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channelTabs.AddItem(channel);
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var existing = careChannels.Find(c => c.Id == channel.Id);
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// we need to get a good number of messages initially for each channel we care about.
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if (existing != null)
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{
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// if we already have this channel loaded, we don't want to make a second one.
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channel = existing;
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}
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else
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{
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careChannels.Add(channel);
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channelTabs.AddItem(channel);
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}
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// let's fetch a small number of messages to bring us up-to-date with the backlog.
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fetchInitialMessages(channel);
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if (CurrentChannel == null)
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