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Large code refactor, Implementation of shapes option drop down
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@ -1,8 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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@ -19,12 +18,12 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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{
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public class ColourHitErrorMeter : HitErrorMeter
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public class ColourHitErrorMeter : HitErrorMeter
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{
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{
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private const int default_shape_alpha = 0;
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private const int animation_duration = 200;
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private const int animation_duration = 200;
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private const int drawable_judgement_size = 8;
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private const int drawable_judgement_size = 8;
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private readonly JudgementFlow judgementsFlow;
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[SettingSource("Colour hit number", "number of coloured hits")]
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[SettingSource("Hit error amount", "Number of hit error shapes")]
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public BindableNumber<int> HitCircleAmount { get; } = new BindableNumber<int>(20)
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public BindableNumber<int> HitShapeCount { get; } = new BindableNumber<int>(20)
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{
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{
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MinValue = 1,
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MinValue = 1,
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MaxValue = 30,
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MaxValue = 30,
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@ -32,21 +31,26 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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};
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};
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[SettingSource("Opacity", "Visibility of object")]
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[SettingSource("Opacity", "Visibility of object")]
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public BindableNumber<float> HitOpacity { get; } = new BindableNumber<float>(1)
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public BindableNumber<float> HitShapeOpacity { get; } = new BindableNumber<float>(1)
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{
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{
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MinValue = 0.01f,
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MinValue = 0.01f,
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MaxValue = 1,
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MaxValue = 1,
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Precision = .01f
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Precision = .01f,
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};
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};
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[SettingSource("Spacing", "space between hit colour circles")]
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[SettingSource("Spacing", "Space between hit error shapes")]
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public BindableNumber<float> HitSpacing { get; } = new BindableNumber<float>(2)
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public BindableNumber<float> HitShapeSpacing { get; } = new BindableNumber<float>(2)
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{
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{
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MinValue = 0,
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MinValue = 0,
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MaxValue = 10,
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MaxValue = 10,
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Precision = .1f
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Precision = .1f
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};
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};
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[SettingSource("Shape", "What shape to use for hit errors")]
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public Bindable<ShapeStyle> HitShape { get; } = new Bindable<ShapeStyle>();
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private readonly JudgementFlow judgementsFlow;
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public ColourHitErrorMeter()
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public ColourHitErrorMeter()
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{
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{
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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@ -58,24 +62,36 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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if (!judgement.Type.IsScorable() || judgement.Type.IsBonus())
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if (!judgement.Type.IsScorable() || judgement.Type.IsBonus())
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return;
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return;
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judgementsFlow.Push(GetColourForHitResult(judgement.Type), HitCircleAmount.Value);
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judgementsFlow.Push(GetColourForHitResult(judgement.Type), HitShapeCount.Value);
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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HitOpacity.BindValueChanged(_ => judgementsFlow.Alpha = HitOpacity.Value, true);
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HitShapeOpacity.BindValueChanged(_ => judgementsFlow.Alpha = HitShapeOpacity.Value, true);
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HitSpacing.BindValueChanged(_ => judgementsFlow.Spacing = new Vector2(0, HitSpacing.Value), true);
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HitShapeSpacing.BindValueChanged(_ =>
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HitSpacing.BindValueChanged(_ => judgementsFlow.Height = HitCircleAmount.Value * (drawable_judgement_size + HitSpacing.Value) - HitSpacing.Value, true);
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{
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HitCircleAmount.BindValueChanged(_ => judgementsFlow.Height = HitCircleAmount.Value * (drawable_judgement_size + HitSpacing.Value) - HitSpacing.Value, true);
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judgementsFlow.Height = HitShapeCount.Value * (drawable_judgement_size + HitShapeSpacing.Value) - HitShapeSpacing.Value;
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HitCircleAmount.BindValueChanged(_ => judgementsFlow.Clear(), true);
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judgementsFlow.Spacing = new Vector2(0, HitShapeSpacing.Value);
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}, true);
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HitShapeCount.BindValueChanged(_ =>
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{
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judgementsFlow.Clear();
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judgementsFlow.Height = HitShapeCount.Value * (drawable_judgement_size + HitShapeSpacing.Value) - HitShapeSpacing.Value;
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}, true);
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HitShape.BindValueChanged(_ =>
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{
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judgementsFlow.ValueParser = getShapeStyle(HitShape.Value);
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judgementsFlow.Clear();
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}, true);
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}
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}
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public override void Clear() => judgementsFlow.Clear();
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public override void Clear() => judgementsFlow.Clear();
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private class JudgementFlow : FillFlowContainer<HitErrorCircle>
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private class JudgementFlow : FillFlowContainer<HitErrorShape>
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{
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{
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public override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
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public override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
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internal string ValueParser = null!;
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public JudgementFlow()
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public JudgementFlow()
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{
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{
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@ -85,38 +101,52 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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LayoutEasing = Easing.OutQuint;
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LayoutEasing = Easing.OutQuint;
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}
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}
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public void Push(Color4 colour, int amount)
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public void Push(Color4 colour, int maxErrorShapeCount)
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{
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{
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Add(new HitErrorCircle(colour, drawable_judgement_size));
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Add(new HitErrorShape(colour, drawable_judgement_size, ValueParser));
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if (Children.Count > amount)
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if (Children.Count > maxErrorShapeCount)
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Children.FirstOrDefault(c => !c.IsRemoved)?.Remove();
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Children.FirstOrDefault(c => !c.IsRemoved)?.Remove();
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}
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}
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}
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}
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internal class HitErrorCircle : Container
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private class HitErrorShape : Container
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{
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{
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public bool IsRemoved { get; private set; }
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public bool IsRemoved { get; private set; }
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private readonly Circle circle;
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public HitErrorCircle(Color4 colour, int size)
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public HitErrorShape(Color4 colour, int size, string shape)
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{
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{
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Size = new Vector2(size);
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Size = new Vector2(size);
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Child = circle = new Circle
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switch (shape)
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{
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{
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RelativeSizeAxes = Axes.Both,
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case "circle":
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Alpha = 0,
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Child = new Circle
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Colour = colour
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{
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};
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RelativeSizeAxes = Axes.Both,
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Alpha = default_shape_alpha,
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Colour = colour
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};
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break;
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case "square":
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = default_shape_alpha,
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Colour = colour
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};
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break;
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}
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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circle.FadeInFromZero(animation_duration, Easing.OutQuint);
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Child.FadeInFromZero(animation_duration, Easing.OutQuint);
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circle.MoveToY(-DrawSize.Y);
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Child.MoveToY(-DrawSize.Y);
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circle.MoveToY(0, animation_duration, Easing.OutQuint);
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Child.MoveToY(0, animation_duration, Easing.OutQuint);
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}
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}
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public void Remove()
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public void Remove()
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@ -126,5 +156,26 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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this.FadeOut(animation_duration, Easing.OutQuint).Expire();
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this.FadeOut(animation_duration, Easing.OutQuint).Expire();
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}
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}
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}
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}
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private string getShapeStyle(ShapeStyle shape)
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{
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switch (shape)
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{
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case ShapeStyle.Circle:
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return "circle";
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case ShapeStyle.Square:
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return "square";
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default:
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throw new ArgumentOutOfRangeException(nameof(shape), shape, @"Unsupported animation style");
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}
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}
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public enum ShapeStyle
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{
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Circle,
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Square
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}
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}
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}
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}
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}
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