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Add visualtest to check if Track loops in Welcome

This commit is contained in:
Shivam 2020-06-29 02:16:19 +02:00
parent 444504f2b9
commit 0c4b06b485
2 changed files with 19 additions and 6 deletions

View File

@ -19,10 +19,10 @@ namespace osu.Game.Tests.Visual.Menus
[Cached]
private OsuLogo logo;
protected OsuScreenStack IntroStack;
protected IntroTestScene()
{
OsuScreenStack introStack = null;
Children = new Drawable[]
{
new Box
@ -45,17 +45,17 @@ namespace osu.Game.Tests.Visual.Menus
logo.FinishTransforms();
logo.IsTracking = false;
introStack?.Expire();
IntroStack?.Expire();
Add(introStack = new OsuScreenStack
Add(IntroStack = new OsuScreenStack
{
RelativeSizeAxes = Axes.Both,
});
introStack.Push(CreateScreen());
IntroStack.Push(CreateScreen());
});
AddUntilStep("wait for menu", () => introStack.CurrentScreen is MainMenu);
AddUntilStep("wait for menu", () => IntroStack.CurrentScreen is MainMenu);
}
protected abstract IScreen CreateScreen();

View File

@ -11,5 +11,18 @@ namespace osu.Game.Tests.Visual.Menus
public class TestSceneIntroWelcome : IntroTestScene
{
protected override IScreen CreateScreen() => new IntroWelcome();
public TestSceneIntroWelcome()
{
AddAssert("check if menu music loops", () =>
{
var menu = IntroStack?.CurrentScreen as MainMenu;
if (menu == null)
return false;
return menu.Track.Looping;
});
}
}
}